Oldskool
Offline 64.99.197.249:28015 checked 24d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 475 / 250
- Rustoria.co - EU East Long 317 / 325
- Rustoria.co - EU Main 33 / 250
- Rusty Moose |EU Main| 32 / 250
- Rustoria.co - EU East Medium 160 / 200
- Rustafied.com - EU Friday 76 / 100
Quick answers
From the figures on this page.
Population
How does Oldskool compare with other Rust servers in the rankings?
A seven-day player-hours count places Oldskool at #15,997: the top 71% of every ranked server.
Is Oldskool busy at the moment?
At the moment Oldskool is offline, having last been seen 24 days 9 hours ago.
Map and rules
Which map is active on Oldskool?
A procedural map, generated by the game, is what Oldskool runs.
What are the rules on Oldskool, and what settings does it run?
You will not find a gather rate in the name of Oldskool. Up to 8 players can join a group, the default for the game. You get survival here, gather, build and raid, as the standard game goes. You can raid and fight other players. You will find it listed under Community in the server browser: it is a community server. VAC, the anti-cheat from Valve, is active.
Operator and location
In which region is Oldskool based?
There is no region published for Oldskool. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. You will find it at 64.99.197.249:28015.
What is the uptime of Oldskool, and is it online?
Offline for now: Oldskool was last seen 24 days 9 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. 3 October 2026 is when Rust Wipe Tracker first recorded it.
On what Rust version does Oldskool operate?
Rust network protocol 2634 and build 166652 on Linux is what Oldskool runs. Steam keeps your game updated; it has to be on the same protocol to join.
Map resets
How often does Oldskool wipe, and at what times?
Its rhythm cannot yet be told: too few of Oldskool's wipes are on record. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. You are playing a world created 24 days 10 hours.
Tags and listings
On Rust Wipe Tracker, which lists and filters is Oldskool part of?
These Rust Wipe Tracker lists take Oldskool: Rust community servers, unmodded. On the server list, apply Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more and it appears.
How should you read the tags on Oldskool?
Read off the game's server browser, the tags for Oldskool are: gmrust (Game mode): Standard Rust survival is the game mode here; mp100 (Max players): It holds 100 slots; ts8 (Group limit): Team limit: 8, the standard default; v2634 (Protocol): Join only if your game runs protocol 2634; cs166652 (Build): It runs game build 166652; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
How to join
What is the process to join Oldskool?
Enter client.connect 64.99.197.249:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.