RYZE PROJECT
Online EU 65.109.115.184:20820 checked 5m ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.
Wipe schedule
a steady gapNext wipe Friday 30 October, 07:50 UTC · 07:50 UK, in 6h.
Every 7 days · medium confidenceComing wipes
- 6hFri 30 Oct, 07:50 UTC07:50 UK
- 6d 17hThu 5 Nov, 19:00 UTC19:00 UKFW
- 7d 6hFri 6 Nov, 07:36 UTC07:36 UK
- 14d 6hFri 13 Nov, 07:22 UTC07:22 UK
- 21d 5hFri 20 Nov, 07:08 UTC07:08 UK
- 28d 5hFri 27 Nov, 06:54 UTC06:54 UK
- 34d 17hThu 3 Dec, 19:00 UTC19:00 UKFW
- 35d 5hFri 4 Dec, 06:40 UTC06:40 UK
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 14 hours in.
Wipes
every wipe as a delivery, newest first-
Fri 30 Oct, 07:50 UTC07:50 UK · in 6hNext wipe expected · every 7 days
-
Fri 16 Oct, 08:18 UTC 09:18 UK · 13d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 0
-
Fri 9 Oct, 08:32 UTC 09:32 UK · 20d agoWipe delivered
- Peak
- 4
- Crowd
- halved by day 3
- Lasted
- 7 days
- Players before
- 0
-
Fri 2 Oct, 15:35 UTC 16:35 UK · 27d agoWipe delivered
- Peak
- 4
- Crowd
- held half
- Lasted
- 6.7 days
- Players before
- 0
-
Fri 25 Sep, 07:16 UTC 08:16 UK · 34d agoWipe delivered
- Peak
- 2
- Crowd
- halved by day 2
- Lasted
- 7.3 days
- Players before
- 0
-
Thu 24 Sep, 17:57 UTC 18:57 UK · 35d agoWipe delivered
- Peak
- 2
- Crowd
- –
- Lasted
- 0.6 days
- Players before
- 0
-
Tue 22 Sep, 15:48 UTC 16:48 UK · 37d agoWipe delivered
- Peak
- 1
- Crowd
- halved by day 1
- Lasted
- 2.1 days
- Players before
- 0
-
Sun 13 Sep, 20:41 UTC 21:41 UK · 46d agoWipe delivered
- Peak
- 3
- Crowd
- halved by day 7
- Lasted
- 8.8 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 126 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 31 / 225
- RustSpain.com | EU Main 160 / 200
- [EU] Willjum's Solo Only | Thursday Wipes 42 / 175
- TRAVELER SOLO [MAX 1] Wipe 26.10 4 / 100
- 35+ВЗРОСЛЫЙ RUSTx2 MAIN 2 / 125
Quick answers
From the figures on this page.
Player count
How does RYZE PROJECT compare with other Rust servers in the rankings?
Ranked #15,284 on player hours over the last seven days, RYZE PROJECT is #2,529 in Europe and in the top 69% of all ranked servers.
Is RYZE PROJECT busy at the moment?
At the moment 0 players are on RYZE PROJECT, which has 50 slots. Averaged over the past week: 0 players.
Rules and settings
What is the current map on RYZE PROJECT?
The game generates the procedural map on RYZE PROJECT at size 3,650 with seed 281169553. You can see the map on RustMaps from this page, since one size and seed give one map.
What settings and rules should you know for RYZE PROJECT?
No gather rate appears in the name of RYZE PROJECT. Up to 8 players can join a group, the default for the game. survival is the mode, the usual game: build, gather, raid. You can raid and fight other players. Because plugins or settings change the game, it is filed under Modded in the server browser. The plugins run on Oxide. By its own description it is vanilla: no altered rates, kits or rules: the game as shipped by Facepunch. VAC, the anti-cheat from Valve, is active.
Server details
What is the location of RYZE PROJECT?
Its EU tag puts RYZE PROJECT in Europe. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. The address to connect to is 65.109.115.184:20820.
Does RYZE PROJECT perform well?
The 48-hour average for server fps stands at 162, never dipping below 113. The world held as many as 74,414 entities: buildings, deployables and the rest. 2,889 MB of memory was its top figure. What players call lag is the mix of low fps and an entity count that keeps climbing.
How reliable is RYZE PROJECT, and is it currently online?
RYZE PROJECT is up and online at the moment. The uptime it reports puts its last restart at about 21 hours ago. 99% is the uptime for the last 7 full days, up for 167 of 168 hours. The first sighting of it by Rust Wipe Tracker came on 13 September 2026.
On what Rust version does RYZE PROJECT operate?
Rust network protocol 2635 and build 168909 on Linux is what RYZE PROJECT runs. Steam keeps your game updated; it has to be on the same protocol to join.
Wipe times
What happens on RYZE PROJECT when wipe day arrives?
3 players is the average peak across its recent wipes. 14 hours after the latest wipe, the crowd reached its peak. Until the next wipe, the crowd stayed over half the peak in 25% of recent cases. By day 2 it had fallen below half where the crowd did not hold.
When does RYZE PROJECT wipe? What schedule does it follow?
The recent gap between wipes at RYZE PROJECT is about 6.8 days. Due on Friday 30 October at 07:50 UTC: its next wipe. You are playing a world created 13 days 16 hours. Its tags give a wipe schedule of once a week.
Tags and listings
Where does RYZE PROJECT appear in Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take RYZE PROJECT: Rust servers in Europe and Modded Rust servers. These are the filters that bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 2 weeks.
How should you read the tags on RYZE PROJECT?
gmvanilla (Game mode): Survival in vanilla form; mp50 (Max players): It holds 50 slots; ts8 (Group limit): Team limit: 8, the standard default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code is unset; ^w (Weekly): Weekly wipe cycle; ^v (Vanilla): No altered rates, kits or rules: the game as shipped by Facepunch; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; EU (Europe): The server browser files it under Europe are the tags RYZE PROJECT publishes, and the server browser takes them as read. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
How to join
What is the process to join RYZE PROJECT?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 65.109.115.184:20820. https://discord.com/invite/nbB3pn2X is its website.
