Skip to the page
Network live 11,745 servers online 55,760 players aboard 129 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

RYZE PROJECT

Online EU 65.109.115.184:20820 checked 5m ago

weekly wipes vanillamoddedoxide
Tracking number · connect
Wipe progress · wiped 13d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA Fri 30 Oct, 07:50 UK Fri 30 Oct, 07:50 UTC in 6h · medium confidence
0/ 50 players now 0% full
07-day averagepeak –
#15,284ranktop 69% · #2529 in EU
13d agolast wipeweekly schedule
6hnext wipeFri 30 Oct, 07:50 UTC
Delivery history

Players, performance and rank

Players

AveragePeak
0123402:0011:0021:0006:0015:0000:00

Hourly average and peak, UTC.

Server performance

010020030040002:0011:0021:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 69% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.

Wipe schedule

a steady gap
Next delivery expected

Next wipe Friday 30 October, 07:50 UTC · 07:50 UK, in 6h.

Every 7 days · medium confidence
6.8 daysusual gapbetween real wipes
50%on rhythmof its recent wipes
3wipe-day peakplayers, last three wipes
25%crowd heldelse halves by day 2

Coming wipes

  1. 6hFri 30 Oct, 07:50 UTC07:50 UK
  2. 6d 17hThu 5 Nov, 19:00 UTC19:00 UKFW
  3. 7d 6hFri 6 Nov, 07:36 UTC07:36 UK
  4. 14d 6hFri 13 Nov, 07:22 UTC07:22 UK
  5. 21d 5hFri 20 Nov, 07:08 UTC07:08 UK
  6. 28d 5hFri 27 Nov, 06:54 UTC06:54 UK
  7. 34d 17hThu 3 Dec, 19:00 UTC19:00 UKFW
  8. 35d 5hFri 4 Dec, 06:40 UTC06:40 UK

The first 48 hours of its last wipes

Fri 16 OctFri 9 OctFri 2 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 14 hours in.

Wipes

every wipe as a delivery, newest first
  1. Fri 30 Oct, 07:50 UTC07:50 UK · in 6h
    Next wipe expected · every 7 days
  2. Fri 16 Oct, 08:18 UTC 09:18 UK · 13d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    0
  3. Fri 9 Oct, 08:32 UTC 09:32 UK · 20d ago
    Wipe delivered
    Peak
    4
    Crowd
    halved by day 3
    Lasted
    7 days
    Players before
    0
  4. Fri 2 Oct, 15:35 UTC 16:35 UK · 27d ago
    Wipe delivered
    Peak
    4
    Crowd
    held half
    Lasted
    6.7 days
    Players before
    0
  5. Fri 25 Sep, 07:16 UTC 08:16 UK · 34d ago
    Wipe delivered
    Peak
    2
    Crowd
    halved by day 2
    Lasted
    7.3 days
    Players before
    0
  6. Thu 24 Sep, 17:57 UTC 18:57 UK · 35d ago
    Wipe delivered
    Peak
    2
    Crowd
    –
    Lasted
    0.6 days
    Players before
    0
  7. Tue 22 Sep, 15:48 UTC 16:48 UK · 37d ago
    Wipe delivered
    Peak
    1
    Crowd
    halved by day 1
    Lasted
    2.1 days
    Players before
    0
  8. Sun 13 Sep, 20:41 UTC 21:41 UK · 46d ago
    Wipe delivered
    Peak
    3
    Crowd
    halved by day 7
    Lasted
    8.8 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average 126 / 100
  2. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 121 on average 31 / 225
  3. RustSpain.com | EU MainEU · groups of 12+ · weekly · 86 on average 160 / 200
  4. [EU] Willjum's Solo Only | Thursday WipesEU · groups of 8+ · weekly · 25 on average 42 / 175
  5. TRAVELER SOLO [MAX 1] Wipe 26.10EU · no group limit · weekly · 24 on average 4 / 100
  6. 35+ВЗРОСЛЫЙ RUSTx2 MAINEU · groups of 128+ · weekly · 9 on average 2 / 125
Help desk

Quick answers

From the figures on this page.

Player count

How does RYZE PROJECT compare with other Rust servers in the rankings?

Ranked #15,284 on player hours over the last seven days, RYZE PROJECT is #2,529 in Europe and in the top 69% of all ranked servers.

Is RYZE PROJECT busy at the moment?

At the moment 0 players are on RYZE PROJECT, which has 50 slots. Averaged over the past week: 0 players.

Rules and settings

What is the current map on RYZE PROJECT?

The game generates the procedural map on RYZE PROJECT at size 3,650 with seed 281169553. You can see the map on RustMaps from this page, since one size and seed give one map.

What settings and rules should you know for RYZE PROJECT?

No gather rate appears in the name of RYZE PROJECT. Up to 8 players can join a group, the default for the game. survival is the mode, the usual game: build, gather, raid. You can raid and fight other players. Because plugins or settings change the game, it is filed under Modded in the server browser. The plugins run on Oxide. By its own description it is vanilla: no altered rates, kits or rules: the game as shipped by Facepunch. VAC, the anti-cheat from Valve, is active.

Server details

What is the location of RYZE PROJECT?

Its EU tag puts RYZE PROJECT in Europe. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. The address to connect to is 65.109.115.184:20820.

Does RYZE PROJECT perform well?

The 48-hour average for server fps stands at 162, never dipping below 113. The world held as many as 74,414 entities: buildings, deployables and the rest. 2,889 MB of memory was its top figure. What players call lag is the mix of low fps and an entity count that keeps climbing.

How reliable is RYZE PROJECT, and is it currently online?

RYZE PROJECT is up and online at the moment. The uptime it reports puts its last restart at about 21 hours ago. 99% is the uptime for the last 7 full days, up for 167 of 168 hours. The first sighting of it by Rust Wipe Tracker came on 13 September 2026.

On what Rust version does RYZE PROJECT operate?

Rust network protocol 2635 and build 168909 on Linux is what RYZE PROJECT runs. Steam keeps your game updated; it has to be on the same protocol to join.

Wipe times

What happens on RYZE PROJECT when wipe day arrives?

3 players is the average peak across its recent wipes. 14 hours after the latest wipe, the crowd reached its peak. Until the next wipe, the crowd stayed over half the peak in 25% of recent cases. By day 2 it had fallen below half where the crowd did not hold.

When does RYZE PROJECT wipe? What schedule does it follow?

The recent gap between wipes at RYZE PROJECT is about 6.8 days. Due on Friday 30 October at 07:50 UTC: its next wipe. You are playing a world created 13 days 16 hours. Its tags give a wipe schedule of once a week.

Tags and listings

Where does RYZE PROJECT appear in Rust Wipe Tracker lists and filters?

These Rust Wipe Tracker lists take RYZE PROJECT: Rust servers in Europe and Modded Rust servers. These are the filters that bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 2 weeks.

How should you read the tags on RYZE PROJECT?

gmvanilla (Game mode): Survival in vanilla form; mp50 (Max players): It holds 50 slots; ts8 (Group limit): Team limit: 8, the standard default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code is unset; ^w (Weekly): Weekly wipe cycle; ^v (Vanilla): No altered rates, kits or rules: the game as shipped by Facepunch; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; EU (Europe): The server browser files it under Europe are the tags RYZE PROJECT publishes, and the server browser takes them as read. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.

How to join

What is the process to join RYZE PROJECT?

Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 65.109.115.184:20820. https://discord.com/invite/nbB3pn2X is its website.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^w,^v,EU,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Survival in vanilla form.
mp50
Max players It holds 50 slots.
ts8
Group limit Team limit: 8, the standard default.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code The region code is unset.

Wipe schedule

^w
Weekly Weekly wipe cycle.

Difficulty

^v
Vanilla No altered rates, kits or rules: the game as shipped by Facepunch.

Mods and access

^o
Oxide It uses Oxide (uMod) for plugins.
^z
Modded The game is changed by plugins or settings, hence the Modded listing.

Region

EU
Europe The server browser files it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.