staging
Offline 65.109.156.177:28095 checked 17h ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 57% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
every wipe as a delivery, newest first-
Thu 29 Oct, 02:56 UTC 02:56 UK · 17h agoWipe delivered
- Peak
- –
- Crowd
- –
- Lasted
- running
- Players before
- 0
-
Wed 28 Oct, 19:41 UTC 19:41 UK · 1d agoWipe delivered
- Peak
- –
- Crowd
- –
- Lasted
- –
- Players before
- 0
-
Tue 27 Oct, 16:39 UTC 16:39 UK · 2d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- 1.1 days
- Players before
- 1
-
Wed 14 Oct, 14:12 UTC 15:12 UK · 15d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- 13.1 days
- Players before
- 1
-
Tue 13 Oct, 06:29 UTC 07:29 UK · 16d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- 1.3 days
- Players before
- 1
-
Sun 4 Oct, 17:24 UTC 18:24 UK · 25d agoWipe delivered
- Peak
- 2
- Crowd
- –
- Lasted
- 8.5 days
- Players before
- 0
-
Sun 4 Oct, 01:16 UTC 02:16 UK · 25d agoWipe delivered
- Peak
- 2
- Crowd
- –
- Lasted
- 0.7 days
- Players before
- 0
-
Wed 30 Sep, 02:30 UTC 03:30 UK · 29d agoWipe delivered
- Peak
- 0
- Crowd
- –
- Lasted
- 3.9 days
- Players before
- 0
-
Fri 18 Sep, 20:54 UTC 21:54 UK · 40d agoWipe delivered
- Peak
- 1
- Crowd
- halved by day 1
- Lasted
- 11.2 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 73 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 133 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 149 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 51 / 700
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 138 / 700
- RustSpain.com | EU Main 347 / 350
Quick answers
From the figures on this page.
Player activity
Where does staging place among Rust servers?
In the top 57% of all ranked servers sits staging, at #12,627 on hours played over seven days.
What is the current population on staging?
At the moment staging is offline, having last been seen 17 hours ago. The seven-day figures show an average of 0 players and a peak of 1.
Server rules
What is the current map on staging?
The map on staging is procedural, produced by the game.
Which settings and rules apply on staging?
No gather rate appears in the name of staging. 8 players is the group limit, since the game's default applies. You get survival here, gather, build and raid, as the standard game goes. You can raid and fight other players. The server browser lists it as Modded, because plugins or settings alter the game. Carbon supplies the plugins. The vanilla label is one it applies to itself: no altered rates, kits or rules: the game as shipped by Facepunch. VAC, Valve's anti-cheat, is switched on.
Operator and location
What location does staging run from?
No region is published by staging. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. You will find it at 65.109.156.177:28095.
What is the uptime of staging, and is it online?
Offline for now: staging was last seen 17 hours ago. It was up 9 of 168 hours over the last 7 full days, 5% of the time. 13 September 2026 is when Rust Wipe Tracker first recorded it.
What Rust version is staging using?
Rust network protocol 2635 and build 168909 on Linux is what staging runs. Steam keeps your game updated; it has to be on the same protocol to join.
Wipe times
What should you expect from wipe day on staging?
The average busiest point of its recent wipes was 1 players. On the latest wipe, 0 hours passed before the crowd peaked.
How often does staging wipe, and at what times?
There is no next wipe to predict for staging: it wipes at irregular times. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. 17 hours have passed since this world was made.
Tags and listings
On Rust Wipe Tracker, which lists and filters is staging part of?
The Rust Wipe Tracker lists that include staging are: Modded Rust servers. You will find it under these filters on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.
What is the meaning of the server tags on staging?
The game's server browser picks up these staging tags: gmvanilla (Game mode): This is vanilla survival; mp0 (Max players): Slot count: 0; ts8 (Group limit): Team limit: 8, the standard default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): A region code isn't set; ^v (Vanilla): No altered rates, kits or rules: the game as shipped by Facepunch; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): The plugin framework here is Carbon. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
How to join
How do you connect to staging?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 65.109.156.177:28095.