Rust Mod Development
Offline 65.191.150.10:28015 checked 23d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC · 19:00 UK, in 7d 6h.
The force wipe · high confidenceComing wipes
- 7d 6hThu 5 Nov, 19:00 UTC19:00 UKFW
- 35d 6hThu 3 Dec, 19:00 UTC19:00 UKFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
every wipe as a delivery, newest first-
Thu 5 Nov, 19:00 UTC FW19:00 UK · in 7d 6hNext wipe expected · the force wipe
-
Thu 1 Oct, 19:22 UTC FW 20:22 UK · 27d agoForce wipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 163 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 132 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 184 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 75 / 700
- RustSpain.com | EU Main 16 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 22 / 1000
Quick answers
From the figures on this page.
Player count
What is the ranking of Rust Mod Development against other Rust servers?
A seven-day player-hours count places Rust Mod Development at #13,767: the top 61% of every ranked server.
How many players are on Rust Mod Development right now?
The last sighting of Rust Mod Development was 23 days 13 hours ago; it is offline right now.
Map and rules
What is the current map on Rust Mod Development?
A procedural map, generated by the game, is what Rust Mod Development runs.
What are the rules on Rust Mod Development, and what settings does it run?
You will not find a gather rate in the name of Rust Mod Development. The game's default applies: 8 players to a group at most. survival is the mode, gather and build and raid: the standard game. Raiding and PvP are both on. The server browser lists it as Modded, because plugins or settings alter the game. Oxide supplies the plugins. The VAC anti-cheat from Valve is enabled.
Server details
In which region is Rust Mod Development based?
You will find no region published by Rust Mod Development. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. 65.191.150.10:28015 is its address.
Is Rust Mod Development up, and how good is its uptime?
Rust Mod Development is offline at the moment, with the last sighting 23 days 13 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. It was first seen by Rust Wipe Tracker on 30 September 2026.
On what Rust version does Rust Mod Development operate?
On Windows, Rust Mod Development runs Rust network protocol 2634 and build 166652. Steam keeps your game updated; it has to be on the same protocol to join.
Map resets
What happens on Rust Mod Development when wipe day arrives?
At their busiest, its recent wipes drew an average of 1 players. After 1 hours the latest wipe's crowd hit its peak.
When does Rust Mod Development wipe? What schedule does it follow?
The only wipe Rust Mod Development takes is the monthly force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. You are playing a world created 27 days 17 hours.
Tags and filters
On Rust Wipe Tracker, which lists and filters is Rust Mod Development part of?
These Rust Wipe Tracker lists take Rust Mod Development: Modded Rust servers. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on Rust Mod Development?
gmrust (Game mode): Survival in standard Rust; mp4 (Max players): It holds 4 slots; ts8 (Group limit): Team limit: 8, the standard default; v2634 (Protocol): Protocol 2634 is required; a different version can't join; cs166652 (Build): Build number: 166652; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): The region code is unset; ^o (Oxide): Oxide (uMod), a plugin framework, is installed here; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing are the tags Rust Mod Development publishes, and the server browser takes them as read. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Getting started
How do you connect to Rust Mod Development?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 65.191.150.10:28015.