int_new Local Server
Offline 65.20.114.54:28015 checked 1d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 34% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 166 / 250
- Rustoria.co - EU East Long 119 / 200
- Rusty Moose |EU Main| 19 / 250
- Rustoria.co - EU Main 15 / 250
- Rustafied.com - EU Friday 18 / 100
- Rustoria.co - EU East Medium 25 / 200
Quick answers
From the figures on this page.
Player activity
Where does int_new Local Server place among Rust servers?
In the top 34% of all ranked servers sits int_new Local Server, at #7,669 on hours played over seven days.
What is the current population on int_new Local Server?
The last sighting of int_new Local Server was 27 hours ago; it is offline right now. Averaged over the past week: 1 players, peaking at 1. Over the last 48 hours, the peak hour came at 22:00 UTC with an average of 1 players.
Server rules
On what map does int_new Local Server take place?
The game generates the procedural map that int_new Local Server runs.
What settings and rules should you know for int_new Local Server?
You will not find a gather rate in the name of int_new Local Server. Up to 8 players can join a group, the default for the game. survival is the mode, gather and build and raid: the standard game. Fighting and raiding between players is allowed. You will find it listed under Community in the server browser: it is a community server. VAC, Valve's anti-cheat, is switched off.
Operator and location
What location does int_new Local Server run from?
There is no region published for int_new Local Server. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. You will find it at 65.20.114.54:28015.
How reliable is int_new Local Server, and is it currently online?
The current status for int_new Local Server is offline, last seen 27 hours ago. 10% is the uptime for the last 7 full days, up for 16 of 168 hours. The first sighting of it by Rust Wipe Tracker came on 14 October 2026.
On what Rust version does int_new Local Server operate?
On Windows, int_new Local Server runs Rust network protocol 2635 and build 168909. The same protocol is required to join, and Steam takes care of updating it.
Map resets
When does int_new Local Server wipe? What schedule does it follow?
There are too few of int_new Local Server's wipes on record so far to show its rhythm. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. 14 days 10 hours have passed since this world was made.
Server tags
Where does int_new Local Server appear in Rust Wipe Tracker lists and filters?
The Rust Wipe Tracker lists that include int_new Local Server are: Rust community servers, unmodded. On the server list, apply Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more and it appears.
What is the meaning of the server tags on int_new Local Server?
The game's server browser picks up these int_new Local Server tags: gmrust (Game mode): Standard Rust survival is the game mode here; mp10 (Max players): It holds 10 slots; ts8 (Group limit): 8 per team, which is the default; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): The region code is unset. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.
Connecting
What is the process to join int_new Local Server?
Enter client.connect 65.20.114.54:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.