SCAVENGERSHAVEN.NET (TEST SERVER)
Online NA 66.51.96.65:28010 checked 13m ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 56% of all ranked servers, top 74% in NA, and #478 of the trio servers (top 76%). Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Saturday 31 October, 10:01 UTC · 10:01 UK, in 1d 23h.
Its weekly schedule tag · low confidenceComing wipes
- 1d 23hSat 31 Oct, 10:01 UTC10:01 UK
- 7d 8hThu 5 Nov, 19:00 UTC19:00 UKFW
- 8d 23hSat 7 Nov, 10:01 UTC10:01 UK
- 15d 23hSat 14 Nov, 10:01 UTC10:01 UK
- 22d 23hSat 21 Nov, 10:01 UTC10:01 UK
- 29d 23hSat 28 Nov, 10:01 UTC10:01 UK
- 35d 8hThu 3 Dec, 19:00 UTC19:00 UKFW
- 36d 23hSat 5 Dec, 10:01 UTC10:01 UK
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 7 hours in.
Wipes
every wipe as a delivery, newest first-
Sat 31 Oct, 10:01 UTC10:01 UK · in 1d 23hNext wipe expected · its weekly schedule tag
-
Sat 24 Oct, 10:01 UTC 11:01 UK · 5d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 0
-
Fri 16 Oct, 17:53 UTC 18:53 UK · 12d agoWipe delivered
- Peak
- 0
- Crowd
- –
- Lasted
- 7.7 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusticated.com - US Premium Trio | Thursday Wipes 7 / 150
- Rusticated.com - US Trio | Monday Wipes 48 / 150
- RustForNoobs.com | Solo Duo Trio | Weekly | US 1 / 150
- Reddit.com/r/PlayRust - US Trio 5 / 200
- RustForNoobs.com | Mondays | Solo Duo Trio | US 5 / 150
- WARBANDITS.GG |Solo/Duo/Trio|Weekly| JUST WIPED 2 / 100
Quick answers
From the figures on this page.
Player activity
What is the ranking of SCAVENGERSHAVEN.NET (TEST SERVER) against other Rust servers?
On player hours over the last seven days, SCAVENGERSHAVEN.NET (TEST SERVER) ranks #12,447 overall and #1,378 in North America, in the top 56% of all ranked servers. In the trio group it ranks #478.
Is SCAVENGERSHAVEN.NET (TEST SERVER) busy at the moment?
Checking now: 0 players on 50 slots at SCAVENGERSHAVEN.NET (TEST SERVER). The seven-day figures show an average of 0 players and a peak of 1.
Rules and settings
Which map is active on SCAVENGERSHAVEN.NET (TEST SERVER)?
Generated by the game with seed 1337, the procedural map on SCAVENGERSHAVEN.NET (TEST SERVER) is size 3,500. Size and seed match means the map matches, so you can view it on RustMaps from this page. The map goes by this name: SCAV.GG.
What are the rules on SCAVENGERSHAVEN.NET (TEST SERVER), and what settings does it run?
The name of SCAVENGERSHAVEN.NET (TEST SERVER) gives no gather rate. A group may hold 3 players at most (trio). It runs survival, the usual game: build, gather, raid. You can raid and fight other players. Because plugins or settings change the game, it is filed under Modded in the server browser. The plugins run on Oxide. VAC, Valve's anti-cheat, is switched on.
Server details
What location does SCAVENGERSHAVEN.NET (TEST SERVER) run from?
The NA tag is how SCAVENGERSHAVEN.NET (TEST SERVER) lists its location: North America. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. You will find it at 66.51.96.65:28010.
How smoothly does SCAVENGERSHAVEN.NET (TEST SERVER) run?
Averaged over the last 48 hours, server fps was 5, with a low of 5. Buildings, deployables and all the rest of the world pushed its entity count as high as 111,248. 3,443 MB of memory was its top figure. What players call lag is the mix of low fps and an entity count that keeps climbing.
Is SCAVENGERSHAVEN.NET (TEST SERVER) up, and how good is its uptime?
You can find SCAVENGERSHAVEN.NET (TEST SERVER) online at present. The uptime it reports puts its last restart at about 21 hours ago. It was up 167 of 168 hours over the last 7 full days, 99% of the time. It was first seen by Rust Wipe Tracker on 13 October 2026.
On what Rust version does SCAVENGERSHAVEN.NET (TEST SERVER) operate?
On Linux, SCAVENGERSHAVEN.NET (TEST SERVER) runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles that update for you.
Wipe times
How does SCAVENGERSHAVEN.NET (TEST SERVER) handle its wipe days?
The average busiest point of its recent wipes was 0 players. After 7 hours the latest wipe's crowd hit its peak.
When does SCAVENGERSHAVEN.NET (TEST SERVER) wipe? What schedule does it follow?
Since the record holds too few of SCAVENGERSHAVEN.NET (TEST SERVER)'s wipes to confirm the schedule, the prediction goes by its tag. You can expect its next wipe on Saturday 31 October at 10:01 UTC. You are playing a world created 5 days. Its tags list the wipe schedule as weekly.
Tags and filters
Where does SCAVENGERSHAVEN.NET (TEST SERVER) appear in Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take SCAVENGERSHAVEN.NET (TEST SERVER): Modded Rust servers, Trio Rust servers, max team of 3 and North America Rust servers. These are the filters that bring it up on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: Trio; Wipe schedule: Weekly; Last wipe: In the last week.
How should you read the tags on SCAVENGERSHAVEN.NET (TEST SERVER)?
Read off the game's server browser, the tags for SCAVENGERSHAVEN.NET (TEST SERVER) are: gmrust (Game mode): Standard Rust survival is the game mode here; mp50 (Max players): The server has 50 slots; ts3 (Group limit): Teams are limited to 3 players; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): No region code is set; ^w (Weekly): It wipes weekly; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; NA (North America): Server browser category: North America. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Getting started
How do you connect to SCAVENGERSHAVEN.NET (TEST SERVER)?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 66.51.96.65:28010. Its website can be found at https://www.scavengershaven.net/.
