Deep Sea Sask
Online 66.51.98.56:28045 checked 10m ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC · 19:00 UK, in 7d 7h.
The force wipe · high confidenceComing wipes
- 7d 7hThu 5 Nov, 19:00 UTC19:00 UKFW
- 35d 7hThu 3 Dec, 19:00 UTC19:00 UKFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
every wipe as a delivery, newest first-
Thu 5 Nov, 19:00 UTC FW19:00 UK · in 7d 7hNext wipe expected · the force wipe
-
Wed 21 Oct, 20:11 UTC 21:11 UK · 7d agoWipe delivered
- Peak
- 0
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 72 / 700
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 23 / 1000
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 220 / 700
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10 106 / 1000
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 22.10 11 / 1000
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 28.10 310 / 1000
Quick answers
From the figures on this page.
Player activity
What is the ranking of Deep Sea Sask against other Rust servers?
A seven-day player-hours count places Deep Sea Sask at #15,323: the top 69% of every ranked server.
What is the current population on Deep Sea Sask?
The current count is 0 players on 50 slots for Deep Sea Sask. Averaged over the past week: 0 players.
Rules and settings
On what map does Deep Sea Sask take place?
The game generates the procedural map on Deep Sea Sask at size 3,400 with seed 1410202462. Identical size and seed give an identical map: view it on RustMaps from this page.
What are the rules on Deep Sea Sask, and what settings does it run?
The name of Deep Sea Sask gives no gather rate. Up to 8 players can join a group, the default for the game. survival is the mode, gather, build and raid, as the standard game goes. You can raid and fight other players. The server browser lists it as Modded, because plugins or settings alter the game. The plugins run on Oxide. VAC, the anti-cheat from Valve, is active.
About the server
What location does Deep Sea Sask run from?
There is no region published for Deep Sea Sask. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. 66.51.98.56:28045 is its address.
How smoothly does Deep Sea Sask run?
Averaged over the last 48 hours, server fps was 5, with a low of 5. Buildings, deployables and all the rest of the world pushed its entity count as high as 61,019. The highest memory reading was 2,656 MB. Players feel a rising entity count and low fps as lag.
How reliable is Deep Sea Sask, and is it currently online?
You can find Deep Sea Sask online at present. About 6 days 22 hours ago is when it last restarted, judged by the uptime it gives. It was up 167 of 168 hours over the last 7 full days, 99% of the time. 1 October 2026 is when Rust Wipe Tracker first recorded it.
On what Rust version does Deep Sea Sask operate?
On Linux, Deep Sea Sask runs Rust network protocol 2634 and build 167781. To join, your game must be on the same protocol; Steam handles that update for you.
Wipe schedule
What should you expect from wipe day on Deep Sea Sask?
0 players is the average peak across its recent wipes. 0 hours after the latest wipe, the crowd reached its peak.
When does Deep Sea Sask wipe? What schedule does it follow?
The only wipe Deep Sea Sask takes is the monthly force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next one. 7 days 15 hours have passed since this world was made. Its tags carry a monthly wipe schedule.
Server tags
Where does Deep Sea Sask appear in Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take Deep Sea Sask: Modded Rust servers. On the server list, apply Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks and it appears.
How should you read the tags on Deep Sea Sask?
The game's server browser picks up these Deep Sea Sask tags: gmrust (Game mode): Survival in standard Rust; mp50 (Max players): The server has 50 slots; ts8 (Group limit): Team limit: 8, the standard default; v2634 (Protocol): Protocol 2634 is required; a different version can't join; cs167781 (Build): Build number: 167781; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): No region code is set; ^m (Monthly): It wipes monthly, together with the force wipe from Facepunch; ^o (Oxide): Oxide (uMod), a plugin framework, is installed here; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Connecting
What is the process to join Deep Sea Sask?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 66.51.98.56:28045.
