Skip to the page
Network live 11,733 servers online 61,573 players aboard 186 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

Deep Sea Sask

Online 66.51.98.56:28045 checked 10m ago

monthly wipes moddedoxide
Tracking number · connect
Wipe progress · wiped 7d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA Thu 5 Nov, 19:00 UK Thu 5 Nov, 19:00 UTC FW in 7d 7h · high confidence
0/ 50 players now 0% full
07-day averagepeak –
#15,323ranktop 69%
7d agolast wipemonthly schedule
7d 7hnext wipeThu 5 Nov, 19:00 UTC FW
Delivery history

Players, performance and rank

Players

AveragePeak
0123412:0021:0006:0015:0001:0010:00

Hourly average and peak, UTC.

Server performance

0246812:0021:0006:0015:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct7 Oct12 Oct18 Oct23 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only
Next delivery expected

Next wipe Thursday 5 November, 19:00 UTC · 19:00 UK, in 7d 7h.

The force wipe · high confidence
0wipe-day peakplayers, last three wipes

Coming wipes

  1. 7d 7hThu 5 Nov, 19:00 UTC19:00 UKFW
  2. 35d 7hThu 3 Dec, 19:00 UTC19:00 UKFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

every wipe as a delivery, newest first
  1. Thu 5 Nov, 19:00 UTC FW19:00 UK · in 7d 7h
    Next wipe expected · the force wipe
  2. Wed 21 Oct, 20:11 UTC 21:11 UK · 7d ago
    Wipe delivered
    Peak
    0
    Crowd
    –
    Lasted
    running
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average 72 / 700
  2. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average 23 / 1000
  3. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 82 on average 220 / 700
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10EU · groups of 16+ · monthly · 72 on average 106 / 1000
  5. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 22.10EU · groups of 16+ · monthly · 66 on average 11 / 1000
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 28.10EU · groups of 16+ · monthly · 65 on average 310 / 1000
Help desk

Quick answers

From the figures on this page.

Player activity

What is the ranking of Deep Sea Sask against other Rust servers?

A seven-day player-hours count places Deep Sea Sask at #15,323: the top 69% of every ranked server.

What is the current population on Deep Sea Sask?

The current count is 0 players on 50 slots for Deep Sea Sask. Averaged over the past week: 0 players.

Rules and settings

On what map does Deep Sea Sask take place?

The game generates the procedural map on Deep Sea Sask at size 3,400 with seed 1410202462. Identical size and seed give an identical map: view it on RustMaps from this page.

What are the rules on Deep Sea Sask, and what settings does it run?

The name of Deep Sea Sask gives no gather rate. Up to 8 players can join a group, the default for the game. survival is the mode, gather, build and raid, as the standard game goes. You can raid and fight other players. The server browser lists it as Modded, because plugins or settings alter the game. The plugins run on Oxide. VAC, the anti-cheat from Valve, is active.

About the server

What location does Deep Sea Sask run from?

There is no region published for Deep Sea Sask. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. 66.51.98.56:28045 is its address.

How smoothly does Deep Sea Sask run?

Averaged over the last 48 hours, server fps was 5, with a low of 5. Buildings, deployables and all the rest of the world pushed its entity count as high as 61,019. The highest memory reading was 2,656 MB. Players feel a rising entity count and low fps as lag.

How reliable is Deep Sea Sask, and is it currently online?

You can find Deep Sea Sask online at present. About 6 days 22 hours ago is when it last restarted, judged by the uptime it gives. It was up 167 of 168 hours over the last 7 full days, 99% of the time. 1 October 2026 is when Rust Wipe Tracker first recorded it.

On what Rust version does Deep Sea Sask operate?

On Linux, Deep Sea Sask runs Rust network protocol 2634 and build 167781. To join, your game must be on the same protocol; Steam handles that update for you.

Wipe schedule

What should you expect from wipe day on Deep Sea Sask?

0 players is the average peak across its recent wipes. 0 hours after the latest wipe, the crowd reached its peak.

When does Deep Sea Sask wipe? What schedule does it follow?

The only wipe Deep Sea Sask takes is the monthly force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next one. 7 days 15 hours have passed since this world was made. Its tags carry a monthly wipe schedule.

Server tags

Where does Deep Sea Sask appear in Rust Wipe Tracker lists and filters?

These Rust Wipe Tracker lists take Deep Sea Sask: Modded Rust servers. On the server list, apply Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks and it appears.

How should you read the tags on Deep Sea Sask?

The game's server browser picks up these Deep Sea Sask tags: gmrust (Game mode): Survival in standard Rust; mp50 (Max players): The server has 50 slots; ts8 (Group limit): Team limit: 8, the standard default; v2634 (Protocol): Protocol 2634 is required; a different version can't join; cs167781 (Build): Build number: 167781; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): No region code is set; ^m (Monthly): It wipes monthly, together with the force wipe from Facepunch; ^o (Oxide): Oxide (uMod), a plugin framework, is installed here; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.

Connecting

What is the process to join Deep Sea Sask?

Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 66.51.98.56:28045.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^m,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp50
Max players The server has 50 slots.
ts8
Group limit Team limit: 8, the standard default.
v2634
Protocol Protocol 2634 is required; a different version can't join.
cs167781
Build Build number: 167781.
ptrak
Networking Standard network layer here: RakNet.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly It wipes monthly, together with the force wipe from Facepunch.

Mods and access

^o
Oxide Oxide (uMod), a plugin framework, is installed here.
^z
Modded The game is changed by plugins or settings, hence the Modded listing.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.