SCAVENGERSHAVEN.NET (TEST SERVER)
Offline NA 66.51.98.59:28015 checked 15d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers, top 83% in NA. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Tuesday 3 November, 06:52 UTC · 06:52 UK, in 5d 17h.
Its weekly schedule tag · low confidenceComing wipes
- 5d 17hTue 3 Nov, 06:52 UTC06:52 UK
- 8d 5hThu 5 Nov, 19:00 UTC19:00 UKFW
- 12d 17hTue 10 Nov, 06:52 UTC06:52 UK
- 19d 17hTue 17 Nov, 06:52 UTC06:52 UK
- 26d 17hTue 24 Nov, 06:52 UTC06:52 UK
- 33d 17hTue 1 Dec, 06:52 UTC06:52 UK
- 36d 5hThu 3 Dec, 19:00 UTC19:00 UKFW
- 40d 17hTue 8 Dec, 06:52 UTC06:52 UK
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.
Wipes
every wipe as a delivery, newest first-
Tue 3 Nov, 06:52 UTC06:52 UK · in 5d 17hNext wipe expected · its weekly schedule tag
-
Tue 13 Oct, 06:52 UTC 07:52 UK · 15d agoWipe delivered
- Peak
- 2
- Crowd
- –
- Lasted
- running
- Players before
- 0
-
Thu 1 Oct, 18:02 UTC FW 19:02 UK · 26d agoForce wipe delivered
- Peak
- 1
- Crowd
- halved by day 6
- Lasted
- 11.5 days
- Players before
- 0
-
Sun 27 Sep, 23:03 UTC 00:03 UK · 30d agoWipe delivered
- Peak
- 1
- Crowd
- halved by day 1
- Lasted
- 3.8 days
- Players before
- 0
-
Fri 25 Sep, 15:45 UTC 16:45 UK · 32d agoWipe delivered
- Peak
- 0
- Crowd
- –
- Lasted
- 2.3 days
- Players before
- 0
-
Fri 18 Sep, 15:45 UTC 16:45 UK · 39d agoWipe delivered
- Peak
- 0
- Crowd
- –
- Lasted
- 7 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |US Mini| 12 / 150
- WARBANDITS.GG 2X |Solo/Duo/Trio/Quad/Max5| JUST FULLWIPED 120 / 200
- [US] Spoonkid Rust - 2x Saturdays | 6 MAX | Shared BPs 1 / 75
- [US] Spoonkid Rust - 2x Mondays | 5 MAX | Shared BPs 25 / 75
- Bustabar NA PvP - No Wipe - Raid Protection 0 / 50
- Rusty Chicken | US 2X | Vanilla+ | WIPED 10/22 1 / 100
Quick answers
From the figures on this page.
Player activity
What is the ranking of SCAVENGERSHAVEN.NET (TEST SERVER) against other Rust servers?
Ranked #15,375 on player hours over the last seven days, SCAVENGERSHAVEN.NET (TEST SERVER) is #1,548 in North America and in the top 71% of all ranked servers.
How many players are on SCAVENGERSHAVEN.NET (TEST SERVER) right now?
The last sighting of SCAVENGERSHAVEN.NET (TEST SERVER) was 15 days 3 hours ago; it is offline right now.
Server rules
On what map does SCAVENGERSHAVEN.NET (TEST SERVER) take place?
Size 4,096 and seed 1337 define the procedural map SCAVENGERSHAVEN.NET (TEST SERVER) runs, generated by the game. You can see the map on RustMaps from this page, since one size and seed give one map. You will see this map name: Custom Map.
What are the rules on SCAVENGERSHAVEN.NET (TEST SERVER), and what settings does it run?
No gather rate appears in the name of SCAVENGERSHAVEN.NET (TEST SERVER). A group holds no more than 5 players. It runs survival, the usual game: build, gather, raid. You can raid and fight other players. Because plugins or settings change the game, it is filed under Modded in the server browser. The plugins run on Oxide. VAC, the anti-cheat from Valve, is active.
Server details
In which region is SCAVENGERSHAVEN.NET (TEST SERVER) based?
The NA tag is how SCAVENGERSHAVEN.NET (TEST SERVER) lists its location: North America. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. 66.51.98.59:28015 is its address.
Is SCAVENGERSHAVEN.NET (TEST SERVER) up, and how good is its uptime?
Offline for now: SCAVENGERSHAVEN.NET (TEST SERVER) was last seen 15 days 3 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. The first sighting of it by Rust Wipe Tracker came on 13 September 2026.
What Rust version is SCAVENGERSHAVEN.NET (TEST SERVER) using?
The version on SCAVENGERSHAVEN.NET (TEST SERVER) is Rust network protocol 2634 and build 167584, running on Linux. The same protocol is required to join, and Steam takes care of updating it.
Map resets
What happens on SCAVENGERSHAVEN.NET (TEST SERVER) when wipe day arrives?
At their busiest, its recent wipes drew an average of 1 players. On the latest wipe, 2 hours passed before the crowd peaked. Until the next wipe, the crowd stayed over half the peak in 0% of recent cases. By day 3.5 it had fallen below half where the crowd did not hold.
How often does SCAVENGERSHAVEN.NET (TEST SERVER) wipe, and at what times?
The prediction is taken from its tag, as SCAVENGERSHAVEN.NET (TEST SERVER) has too few wipes on record to confirm the schedule. Tuesday 3 November at 06:52 UTC is when its next wipe is due. The world it is running was made 15 days 6 hours. Its tags give a wipe schedule of once a week.
Tags and filters
Where does SCAVENGERSHAVEN.NET (TEST SERVER) appear across the Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take SCAVENGERSHAVEN.NET (TEST SERVER): Modded Rust servers and North America Rust servers. On the server list, apply Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly and it appears.
What is the meaning of the server tags on SCAVENGERSHAVEN.NET (TEST SERVER)?
gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): The server has 50 slots; ts5 (Group limit): The team limit is 5; v2634 (Protocol): To join, your game must match protocol 2634; cs167584 (Build): The game build is 167584; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): The region code is unset; ^w (Weekly): A wipe every week; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; NA (North America): Server browser category: North America are the tags SCAVENGERSHAVEN.NET (TEST SERVER) publishes, and the server browser takes them as read. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
How to join
What steps do you take to join SCAVENGERSHAVEN.NET (TEST SERVER)?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 66.51.98.59:28015. You will find its website at https://www.scavengershaven.net/.
