Joe's Private Playland
Offline NA 66.51.98.70:28000 checked 15d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers, top 84% in NA, and #608 of the quad servers (top 76%). Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC · 19:00 UK, in 7d 6h.
The force wipeWipes
every wipe as a delivery, newest first-
Thu 5 Nov, 19:00 UTC FW19:00 UK · in 7d 6hNext wipe expected · the force wipe
- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- [US] Facepunch Softcore 2 20 / 300
- [US] Facepunch Softcore 1 11 / 300
- LA VERGA DEL ABUELO / NOOB FRIENDLY / LATAM - ESP / SPANISH ONL 2 / 80
- LA ISLA DEL ABUELO / NOOB FRIENDLY / LATAM - ESP / SPANISH ONLY 4 / 200
- Poon Plowers | Monthly | Softcore | No BP Wipe 0 / 100
- Rusted Imperium | 2x | Solo/Duo/Trio/Quad | ORP | No BP Wipe 0 / 100
Quick answers
From the figures on this page.
Player count
Where does Joe's Private Playland place among Rust servers?
Ranked #15,346 on player hours over the last seven days, Joe's Private Playland is #1,547 in North America and in the top 71% of all ranked servers. The quad group puts it at #608.
How many players are on Joe's Private Playland right now?
The last sighting of Joe's Private Playland was 15 days 21 hours ago; it is offline right now.
Server rules
What is the current map on Joe's Private Playland?
Size 5,000 and seed 1 define the procedural map Joe's Private Playland runs, generated by the game. Size and seed match means the map matches, so you can view it on RustMaps from this page.
What are the rules on Joe's Private Playland, and what settings does it run?
The name of Joe's Private Playland gives no gather rate. 4 players is the most a group can hold (quad). It runs softcore, Facepunch's gentler ruleset: some of your loot is kept. Fighting and raiding between players is allowed. Because plugins or settings change the game, it is filed under Modded in the server browser. Plugins come from Oxide. The VAC anti-cheat from Valve is enabled.
Operator and location
What is the location of Joe's Private Playland?
With its NA tag, Joe's Private Playland places itself in North America. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. The address to connect to is 66.51.98.70:28000.
What is the uptime of Joe's Private Playland, and is it online?
Offline for now: Joe's Private Playland was last seen 15 days 21 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. It was first seen by Rust Wipe Tracker on 11 October 2026.
On what Rust version does Joe's Private Playland operate?
On Linux, Joe's Private Playland runs Rust network protocol 2634 and build 167398. To join, your game must be on the same protocol; Steam handles that update for you.
Map resets
When does Joe's Private Playland wipe? What schedule does it follow?
From the force wipe, Joe's Private Playland's next wipe is estimated. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next one. 18 days 9 hours have passed since this world was made. Its tags carry a monthly wipe schedule.
Tags and listings
On Rust Wipe Tracker, which lists and filters is Joe's Private Playland part of?
The Rust Wipe Tracker lists that include Joe's Private Playland are: Modded Rust servers, Roleplay Rust servers and their wipes and North America Rust servers. On the server list, apply Region: North America; Type: Modded; Game mode: Softcore; Server tag: Monthly ^m, Softcore ^s, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Monthly and it appears.
What is the meaning of the server tags on Joe's Private Playland?
The game's server browser picks up these Joe's Private Playland tags: gmsoftcore (Game mode): Softcore rules, which are easier; mp50 (Max players): The server has 50 slots; ts4 (Group limit): Team size caps at 4; v2634 (Protocol): Protocol 2634 is required; a different version can't join; cs167398 (Build): It runs game build 167398; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): No region code is set; ^m (Monthly): It wipes monthly, together with the force wipe from Facepunch; ^s (Softcore): On death you keep some of your inventory in Facepunch's easier mode; ^r (Roleplay): This is a roleplay server; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; NA (North America): The server browser files it under North America. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Getting started
What steps do you take to join Joe's Private Playland?
Enter client.connect 66.51.98.70:28000 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.
