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Network live 11,628 servers online 37,519 players aboard 101 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

Standard Deviation- PvE, No Decay, survival variable.

Online NA 66.51.98.74:28015 checked 8m ago

quad monthly wipes moddedoxidepve
Tracking number · connect
Wipe progress · wiped 5d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA Thu 5 Nov, 19:00 UK Thu 5 Nov, 19:00 UTC FW in 8d 12h · high confidence
0/ 50 players now 0% full
07-day averagepeak 1
#13,147ranktop 59% · #1427 in NA
5d agolast wipemonthly schedule
8d 12hnext wipeThu 5 Nov, 19:00 UTC FW
Delivery history

Players, performance and rank

Players

AveragePeak
0123407:0016:0001:0011:0020:0005:00

Hourly average and peak, UTC.

Server performance

0246807:0016:0001:0011:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 59% of all ranked servers, top 76% in NA, and #574 of the quad servers (top 70%). Ranked on player hours over the last seven days.

Wipe schedule

force wipes only
Next delivery expected

Next wipe Thursday 5 November, 19:00 UTC · 19:00 UK, in 8d 12h.

The force wipe · high confidence
14 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 3

Coming wipes

  1. 8d 12hThu 5 Nov, 19:00 UTC19:00 UKFW
  2. 36d 12hThu 3 Dec, 19:00 UTC19:00 UKFW

The first 48 hours of its last wipes

Thu 22 OctThu 1 OctThu 24 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

every wipe as a delivery, newest first
  1. Thu 5 Nov, 19:00 UTC FW19:00 UK · in 8d 12h
    Next wipe expected · the force wipe
  2. Thu 22 Oct, 18:13 UTC 19:13 UK · 5d ago
    Wipe delivered
    Peak
    0
    Crowd
    –
    Lasted
    running
    Players before
    0
  3. Thu 1 Oct, 18:19 UTC FW 19:19 UK · 26d ago
    Force wipe delivered
    Peak
    1
    Crowd
    halved by day 4
    Lasted
    21 days
    Players before
    0
  4. Thu 24 Sep, 20:06 UTC 21:06 UK · 33d ago
    Wipe delivered
    Peak
    1
    Crowd
    halved by day 2
    Lasted
    6.9 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Reforged Hybrid | PvE/PvP Zones | Zombies | EventsNA · quad · monthly · 20 on average 11 / 140
  2. BattleZone.gg — Hardcore PvE | No Tech Tree | Skills | RaidabNA · quad · monthly · 4 on average 3 / 50
  3. Bates Legend -True PVE-Map Wipe 10/15-Relaxed Vanilla.NA · quad · monthly · 2 on average 2 / 50
  4. Kapco411 Mercenary Island|4X Elite|500Raidbases|Highly modded|NA · quad · 4x · monthly · 1 on average 1 / 100
  5. [US] RustEZ Scourge PvE | Zombies | No Raiding | No KillingNA · groups of 8+ · monthly · 51 on average 23 / 200
  6. [US] RustEZ Survival PvE | No Decay | No Raiding | No KillingNA · groups of 8+ · monthly · 39 on average 36 / 200
Help desk

Quick answers

From the figures on this page.

Population

Where does Standard Deviation- PvE, No Decay, survival variable. place among Rust servers?

Ranked #13,147 on player hours over the last seven days, Standard Deviation- PvE, No Decay, survival variable. is #1,427 in North America and in the top 59% of all ranked servers. In the quad group it ranks #574.

Is Standard Deviation- PvE, No Decay, survival variable. busy at the moment?

Checking now: 0 players on 50 slots at Standard Deviation- PvE, No Decay, survival variable.. Averaged over the past week: 0 players, peaking at 1.

Map and rules

On what map does Standard Deviation- PvE, No Decay, survival variable. take place?

Generated by the game with seed 662852897, the procedural map on Standard Deviation- PvE, No Decay, survival variable. is size 2,112. Size and seed match means the map matches, so you can view it on RustMaps from this page.

What settings and rules should you know for Standard Deviation- PvE, No Decay, survival variable.?

You will not find a gather rate in the name of Standard Deviation- PvE, No Decay, survival variable.. A group may hold 4 players at most (quad). pve is the mode, other players cannot be fought. The server browser lists it as Modded, because plugins or settings alter the game. Oxide supplies the plugins. VAC, Valve's anti-cheat, is switched on.

Server details

What is the location of Standard Deviation- PvE, No Decay, survival variable.?

Its NA tag puts Standard Deviation- PvE, No Decay, survival variable. in North America. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. 66.51.98.74:28015 is its address.

How smoothly does Standard Deviation- PvE, No Decay, survival variable. run?

The 48-hour average for server fps stands at 5, never dipping below 5. The world held as many as 23,738 entities: buildings, deployables and the rest. The highest memory reading was 1,567 MB. Players feel a rising entity count and low fps as lag.

Is Standard Deviation- PvE, No Decay, survival variable. up, and how good is its uptime?

You can find Standard Deviation- PvE, No Decay, survival variable. online at present. Its reported uptime suggests a restart roughly 7 hours ago. It was up 168 of 168 hours over the last 7 full days, 100% of the time. It was first seen by Rust Wipe Tracker on 13 September 2026.

What Rust version is Standard Deviation- PvE, No Decay, survival variable. using?

On Linux, Standard Deviation- PvE, No Decay, survival variable. runs Rust network protocol 2635 and build 168909. Steam keeps your game updated; it has to be on the same protocol to join.

Wipe times

What should you expect from wipe day on Standard Deviation- PvE, No Decay, survival variable.?

At their busiest, its recent wipes drew an average of 1 players. 0 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. Where that did not hold, it dropped below half by day 3.

When does Standard Deviation- PvE, No Decay, survival variable. wipe? What schedule does it follow?

Once a month is all Standard Deviation- PvE, No Decay, survival variable. wipes, along with the force wipe. On Thursday 5 November at 19:00 UTC comes its next wipe, the force wipe that every Rust server shares. 5 days 8 hours have passed since this world was made. A wipe every month is the schedule given in its tags.

Tags and listings

Where does Standard Deviation- PvE, No Decay, survival variable. appear across the Rust Wipe Tracker lists and filters?

These Rust Wipe Tracker lists take Standard Deviation- PvE, No Decay, survival variable.: Modded Rust servers, Best Rust PvE servers and North America Rust servers. On the server list, apply Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Monthly; Last wipe: In the last week and it appears.

How should you read the tags on Standard Deviation- PvE, No Decay, survival variable.?

gmrust (Game mode): Standard Rust survival is the game mode here; mp50 (Max players): The server has 50 slots; ts4 (Group limit): Team size caps at 4; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code isn't set; ^m (Monthly): One wipe a month, alongside the force wipe; ^p (PvE): No PvP here: the world is what threatens you; ^o (Oxide): Oxide (uMod), a plugin framework, is installed here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; NA (North America): In the server browser it appears under North America are the tags Standard Deviation- PvE, No Decay, survival variable. publishes, and the server browser takes them as read. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.

Connecting

How do you connect to Standard Deviation- PvE, No Decay, survival variable.?

Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 66.51.98.74:28015.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^m,NA,^p,gmrust,cs168909,ts4,^o^z

Game

gmrust
Game mode Standard Rust survival is the game mode here.
mp50
Max players The server has 50 slots.
ts4
Group limit Team size caps at 4.
v2635
Protocol Join only if your game runs protocol 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code A region code isn't set.

Wipe schedule

^m
Monthly One wipe a month, alongside the force wipe.

Gameplay

^p
PvE No PvP here: the world is what threatens you.

Mods and access

^o
Oxide Oxide (uMod), a plugin framework, is installed here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Region

NA
North America In the server browser it appears under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.