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Network live 11,695 servers online 50,964 players aboard 104 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

RARustTesting

Online 66.51.99.118:34118 checked 13m ago

vanillamoddedcarbon
Tracking number · connect
Wipe progress · wiped 1h ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –no rhythm it keeps
0/ 10 players now 0% full
07-day averagepeak 2
#5,766ranktop 26%
1h agolast wipeno schedule published
–next wipeno rhythm it keeps
Delivery history

Players, performance and rank

Players

AveragePeakWipe
00.511.5203:0012:0022:0006:0015:0000:00Wiped Thu 29 Oct, 15:40 UTCWIPE

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 26% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

2.1 daysusual gapbetween real wipes
25%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
33%crowd heldelse halves by day 1.5

The first 48 hours of its last wipes

Fri 23 OctFri 23 OctTue 20 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 4 hours in.

Wipes

every wipe as a delivery, newest first
  1. Fri 30 Oct, 00:51 UTC 00:51 UK · 1h ago
    Wipe delivered
    Peak
    –
    Crowd
    –
    Lasted
    running
    Players before
    1
  2. Thu 29 Oct, 15:40 UTC 15:40 UK · 10h ago
    Wipe delivered
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    0
  3. Fri 23 Oct, 15:40 UTC 16:40 UK · 6d ago
    Wipe delivered
    Peak
    1
    Crowd
    halved by day 1
    Lasted
    6 days
    Players before
    0
  4. Fri 23 Oct, 01:15 UTC 02:15 UK · 7d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    0.6 days
    Players before
    0
  5. Tue 20 Oct, 13:02 UTC 14:02 UK · 9d ago
    Wipe delivered
    Peak
    2
    Crowd
    held half
    Lasted
    2.5 days
    Players before
    0
  6. Wed 30 Sep, 14:21 UTC 15:21 UK · 29d ago
    Wipe delivered
    Peak
    1
    Crowd
    halved by day 2
    Lasted
    19.9 days
    Players before
    0
  7. Mon 28 Sep, 15:32 UTC 16:32 UK · 31d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    2 days
    Players before
    0
  8. Sun 27 Sep, 22:52 UTC 23:52 UK · 32d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    0.7 days
    Players before
    0
  9. Fri 25 Sep, 15:17 UTC 16:17 UK · 34d ago
    Wipe delivered
    Peak
    1
    Crowd
    held half
    Lasted
    2.3 days
    Players before
    0
  10. Thu 24 Sep, 13:02 UTC 14:02 UK · 35d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    1.1 days
    Players before
    0
Show all 12 wipes
  1. Thu 24 Sep, 00:56 UTC 01:56 UK · 36d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    0.5 days
    Players before
    1
  2. Mon 21 Sep, 18:38 UTC 19:38 UK · 38d ago
    Wipe delivered
    Peak
    1
    Crowd
    halved by day 1
    Lasted
    2.3 days
    Players before
    1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 151 on average 13 / 500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average 135 / 100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 122 on average 35 / 225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 97 on average 8 / 700
  5. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 94 on average 33 / 700
  6. RustSpain.com | EU MainEU · groups of 12+ · weekly · 86 on average 125 / 200
Help desk

Quick answers

From the figures on this page.

Player activity

Where does RARustTesting place among Rust servers?

Over the past seven days, RARustTesting has climbed to #5,766 for player hours, putting it in the top 26% of all ranked servers.

What is the current population on RARustTesting?

At the moment 0 players are on RARustTesting, which has 10 slots. Averaged over the past week: 0 players, peaking at 2. The busiest hour over the last 48 hours was 15:00 UTC, averaging 2 players.

Server rules

What settings and rules should you know for RARustTesting?

The name of RARustTesting gives no gather rate. The game's default applies: 8 players to a group at most. You get survival here, gather and build and raid: the standard game. You can raid and fight other players. Plugins or settings alter the game on this one, which sits under Modded in the server browser. Carbon supplies the plugins. By its own description it is vanilla: unchanged rates, kits and rules: Facepunch's standard game. VAC, the anti-cheat from Valve, is active.

About the server

What location does RARustTesting run from?

There is no region published for RARustTesting. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. 66.51.99.118:34118 is its address.

How reliable is RARustTesting, and is it currently online?

RARustTesting is up and online at the moment. It was up 167 of 168 hours over the last 7 full days, 99% of the time. 13 September 2026 is when Rust Wipe Tracker first recorded it.

What Rust version is RARustTesting using?

On Linux, RARustTesting runs Rust network protocol 2635 and build 168909. The same protocol is required to join, and Steam takes care of updating it.

Map resets

What happens on RARustTesting when wipe day arrives?

The average busiest point of its recent wipes was 1 players. After 4 hours the latest wipe's crowd hit its peak. The crowd stayed above half that peak until the next wipe in 33% of recent wipes. By day 1.5 it had fallen below half where the crowd did not hold.

When does RARustTesting wipe? What schedule does it follow?

RARustTesting wipes when it chooses, not on a fixed rhythm, so there is no next wipe to predict. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. The world it is running was made 1 hours.

Server tags

Where does RARustTesting appear across the Rust Wipe Tracker lists and filters?

These Rust Wipe Tracker lists take RARustTesting: Modded Rust servers. You will find it under these filters on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.

What is the meaning of the server tags on RARustTesting?

The game's server browser picks up these RARustTesting tags: gmvanilla (Game mode): Vanilla survival gameplay; mp10 (Max players): The server has 10 slots; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): The region code is unset; ^v (Vanilla): Unchanged rates, kits and rules: Facepunch's standard game; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): It uses Carbon for plugins; oxidation (Custom tag): This isn't a standard Rust tag; it comes from the owner or a plugin. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.

Getting started

What is the process to join RARustTesting?

Enter client.connect 66.51.99.118:34118 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,^z,^y,^v,gmvanilla,cs168909,ts8,oxidation

Game

gmvanilla
Game mode Vanilla survival gameplay.
mp10
Max players The server has 10 slots.
ts8
Group limit The game default caps teams at 8.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking Standard network layer here: RakNet.
$r?
Region code The region code is unset.

Difficulty

^v
Vanilla Unchanged rates, kits and rules: Facepunch's standard game.

Mods and access

^z
Modded Plugins or settings alter the game, so it's listed under Modded.
^y
Carbon It uses Carbon for plugins.

Other

oxidation
Custom tag This isn't a standard Rust tag; it comes from the owner or a plugin.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.