ParadoxLabs
Offline 66.51.99.158:4301 checked 42d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 53 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 124 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 41 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 52 / 700
- RustSpain.com | EU Main 8 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 7 / 1000
Quick answers
From the figures on this page.
Player activity
What is the ranking of ParadoxLabs against other Rust servers?
A seven-day player-hours count places ParadoxLabs at #15,503: the top – of every ranked server.
What is the current population on ParadoxLabs?
At the moment ParadoxLabs is offline, having last been seen 42 days ago.
Rules and settings
Which map is active on ParadoxLabs?
The map on ParadoxLabs is procedural, produced by the game.
What settings and rules should you know for ParadoxLabs?
No gather rate appears in the name of ParadoxLabs. 8 players is the group limit, since the game's default applies. It runs survival, the usual game: build, gather, raid. Fighting and raiding between players is allowed. The server browser lists it as Modded, because plugins or settings alter the game. Oxide supplies the plugins. The VAC anti-cheat from Valve is enabled.
Server details
What is the location of ParadoxLabs?
No region is published by ParadoxLabs. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. The address to connect to is 66.51.99.158:4301.
How reliable is ParadoxLabs, and is it currently online?
ParadoxLabs is offline at the moment, with the last sighting 42 days ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. 14 September 2026 is when Rust Wipe Tracker first recorded it.
What Rust version is ParadoxLabs using?
The version on ParadoxLabs is Rust network protocol 2633 and build 163794, running on Linux. To join, your game must be on the same protocol; Steam handles that update for you.
Map resets
When does ParadoxLabs wipe? What schedule does it follow?
Its rhythm cannot yet be told: too few of ParadoxLabs's wipes are on record. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. 55 days 2 hours have passed since this world was made.
Tags and listings
Where does ParadoxLabs appear in Rust Wipe Tracker lists and filters?
You will find ParadoxLabs on the following Rust Wipe Tracker lists: Modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on ParadoxLabs?
gmrust (Game mode): Survival in standard Rust; mp40 (Max players): It holds 40 slots; ts8 (Group limit): 8 per team, which is the default; v2633 (Protocol): Join only if your game runs protocol 2633; cs163794 (Build): It runs game build 163794; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code is unset; ^o (Oxide): Oxide (uMod), a plugin framework, is installed here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded are the tags ParadoxLabs publishes, and the server browser takes them as read. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
How to join
What is the process to join ParadoxLabs?
Enter client.connect 66.51.99.158:4301 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.