FINAL ORDER STAGING
Offline 66.51.99.158:3700 checked 37d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 636 / 675
- Rustoria.co - EU East Long 485 / 525
- Rusty Moose |EU Main| 59 / 250
- Rustoria.co - EU Main 36 / 250
- Rustafied.com - EU Friday 138 / 200
- Rustoria.co - EU East Medium 255 / 300
Quick answers
From the figures on this page.
Player count
How does FINAL ORDER STAGING compare with other Rust servers in the rankings?
In the top 68% of all ranked servers sits FINAL ORDER STAGING, at #15,498 on hours played over seven days.
Is FINAL ORDER STAGING busy at the moment?
At the moment FINAL ORDER STAGING is offline, having last been seen 37 days 3 hours ago.
Server rules
What is the current map on FINAL ORDER STAGING?
The game generates the procedural map on FINAL ORDER STAGING at size 4,500 with seed 1. Identical size and seed give an identical map: view it on RustMaps from this page.
Which settings and rules apply on FINAL ORDER STAGING?
No gather rate appears in the name of FINAL ORDER STAGING. Up to 8 players can join a group, the default for the game. survival is the mode, the usual game: build, gather, raid. You can raid and fight other players. You will find it listed under Community in the server browser: it is a community server. The VAC anti-cheat from Valve is enabled.
Operator and location
In which region is FINAL ORDER STAGING based?
You will find no region published by FINAL ORDER STAGING. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. 66.51.99.158:3700 is its address.
What is the uptime of FINAL ORDER STAGING, and is it online?
The current status for FINAL ORDER STAGING is offline, last seen 37 days 3 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. 16 September 2026 is when Rust Wipe Tracker first recorded it.
What Rust version is FINAL ORDER STAGING using?
On Linux, FINAL ORDER STAGING runs Rust network protocol 2633 and build 165021. Steam keeps your game updated; it has to be on the same protocol to join.
Map resets
On what schedule does FINAL ORDER STAGING reset its map?
Its rhythm cannot yet be told: too few of FINAL ORDER STAGING's wipes are on record. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. The world it is running was made 61 days 21 hours.
Tags and filters
Where does FINAL ORDER STAGING appear across the Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take FINAL ORDER STAGING: Rust community servers, unmodded. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What is the meaning of the server tags on FINAL ORDER STAGING?
The game's server browser picks up these FINAL ORDER STAGING tags: gmrust (Game mode): Survival in standard Rust; mp50 (Max players): It holds 50 slots; ts8 (Group limit): Team limit: 8, the standard default; v2633 (Protocol): Join only if your game runs protocol 2633; cs165021 (Build): Build number: 165021; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): A region code isn't set. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Getting started
What steps do you take to join FINAL ORDER STAGING?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 66.51.99.158:3700.
