ParadoxLabs
Offline 66.51.99.160:3200 checked 45d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 77 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 126 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 112 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 40 / 700
- RustSpain.com | EU Main 4 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 12 / 1000
Quick answers
From the figures on this page.
Player count
Where does ParadoxLabs place among Rust servers?
A seven-day player-hours count places ParadoxLabs at #15,121: the top – of every ranked server.
Is ParadoxLabs busy at the moment?
At the moment ParadoxLabs is offline, having last been seen 45 days 4 hours ago.
Rules and settings
On what map does ParadoxLabs take place?
The game generates the procedural map that ParadoxLabs runs.
Which settings and rules apply on ParadoxLabs?
The name of ParadoxLabs gives no gather rate. 8 players is the group limit, since the game's default applies. It runs survival, the usual game: build, gather, raid. Fighting and raiding between players is allowed. The server browser lists it as Modded, because plugins or settings alter the game. The plugins run on Oxide. The VAC anti-cheat from Valve is enabled.
About the server
In which region is ParadoxLabs based?
You will find no region published by ParadoxLabs. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. The address to connect to is 66.51.99.160:3200.
What is the uptime of ParadoxLabs, and is it online?
Offline for now: ParadoxLabs was last seen 45 days 4 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. The first sighting of it by Rust Wipe Tracker came on 13 September 2026.
What Rust version is ParadoxLabs using?
The version on ParadoxLabs is Rust network protocol 2633 and build 163794, running on Linux. The same protocol is required to join, and Steam takes care of updating it.
Wipe times
When does ParadoxLabs wipe? What schedule does it follow?
To tell its rhythm we would need more of ParadoxLabs's wipes on record; there are too few yet. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. The world it is running was made 55 days 10 hours.
Tags and listings
On Rust Wipe Tracker, which lists and filters is ParadoxLabs part of?
These Rust Wipe Tracker lists take ParadoxLabs: Modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What is the meaning of the server tags on ParadoxLabs?
Read off the game's server browser, the tags for ParadoxLabs are: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): The server has 40 slots; ts8 (Group limit): Team limit: 8, the standard default; v2633 (Protocol): To join, your game must match protocol 2633; cs163794 (Build): It runs game build 163794; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): The region code is unset; ^o (Oxide): Oxide (uMod), a plugin framework, is installed here; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Connecting
What is the process to join ParadoxLabs?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 66.51.99.160:3200.