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Network live 11,776 servers online 67,745 players aboard 197 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

TURTLE KINGDOM 2X ONE GRID

Online 66.51.99.165:28005 checked 10m ago

2x quad moddedoxide
Tracking number · connect
Wipe progress · wiped 25d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –no rhythm it keeps
0/ 75 players now 0% full
07-day averagepeak 2
#8,714ranktop 39%
25d agolast wipeno schedule published
–next wipeno rhythm it keeps
Delivery history

Players, performance and rank

Players

AveragePeak
00.250.50.75113:0022:0007:0016:0002:0011:00

Hourly average and peak, UTC.

Server performance

02040608013:0022:0007:0016:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 39% of all ranked servers, and #459 of the quad servers (top 56%). Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

7 daysusual gapbetween real wipes
33%on rhythmof its recent wipes
4wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 4

The first 48 hours of its last wipes

Sat 3 OctThu 1 OctMon 21 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 8, 32 hours in.

Wipes

every wipe as a delivery, newest first
  1. Sat 3 Oct, 17:47 UTC 18:47 UK · 25d ago
    Wipe delivered
    Peak
    8
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Thu 1 Oct, 19:27 UTC FW 20:27 UK · 27d ago
    Force wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    1.9 days
    Players before
    0
  3. Mon 21 Sep, 02:14 UTC 03:14 UK · 38d ago
    Wipe delivered
    Peak
    2
    Crowd
    halved by day 6
    Lasted
    10.7 days
    Players before
    0
  4. Mon 14 Sep, 01:37 UTC 02:37 UK · 45d ago
    Wipe delivered
    Peak
    1
    Crowd
    halved by day 2
    Lasted
    7 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Atlas - EU 2X Monthly Solo/Duo/Trio/Quad | Vanilla+ | No BP WipEU · quad · 2x · monthly · 578 on average 593 / 600
  2. Atlas - US 2X Monthly Solo/Duo/Trio/Quad | Vanilla+ | No BP WipNA · quad · 2x · monthly · 255 on average 97 / 125
  3. WARBANDITS.GG EU 2X |Solo/Duo/Trio/Quad|X2 JUST WIPEDEU · quad · 2x · weekly · 211 on average 148 / 200
  4. SURVIVORS.GG #1 [ 2x Solo/Duo/Trio/Quad ] WIPED 26.10quad · 2x · biweekly · 165 on average 72 / 200
  5. US Limitless 2x Monthly Duo/Trio/Quad|No BP Wipes|Noob FriendlyNA · quad · 2x · monthly · 155 on average 77 / 200
  6. WARBANDITS.GG 2X |Solo/Duo/Trio/Quad| JUST FULLWIPEDNA · quad · 2x · weekly · 150 on average 34 / 200
Help desk

Quick answers

From the figures on this page.

Population

What is the ranking of TURTLE KINGDOM 2X ONE GRID against other Rust servers?

In the top 39% of all ranked servers sits TURTLE KINGDOM 2X ONE GRID, at #8,714 on hours played over seven days. The quad group puts it at #459.

How many players are on TURTLE KINGDOM 2X ONE GRID right now?

The current count is 0 players on 75 slots for TURTLE KINGDOM 2X ONE GRID. The seven-day figures show an average of 0 players and a peak of 2. The busiest hour over the last 48 hours was 10:00 UTC, averaging 1 players.

Rules and settings

Which map is active on TURTLE KINGDOM 2X ONE GRID?

Size 1,650 and seed 1337 define the procedural map TURTLE KINGDOM 2X ONE GRID runs, generated by the game. Identical size and seed give an identical map: view it on RustMaps from this page. The map goes by this name: Custom Map.

Which settings and rules apply on TURTLE KINGDOM 2X ONE GRID?

Gather rate on TURTLE KINGDOM 2X ONE GRID is 2x, as its name says. The cap on a group is 4 players (quad). survival is the mode, the usual game: build, gather, raid. You can raid and fight other players. Because plugins or settings change the game, it is filed under Modded in the server browser. Plugins come from Oxide. The VAC anti-cheat from Valve is enabled.

Operator and location

In which region is TURTLE KINGDOM 2X ONE GRID based?

No region is published by TURTLE KINGDOM 2X ONE GRID. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. 66.51.99.165:28005 is its address.

How smoothly does TURTLE KINGDOM 2X ONE GRID run?

The 48-hour average for server fps stands at 60, never dipping below 54. Buildings, deployables and all the rest of the world pushed its entity count as high as 38,797. Memory use peaked at 2,136 MB. What players call lag is the mix of low fps and an entity count that keeps climbing.

Is TURTLE KINGDOM 2X ONE GRID up, and how good is its uptime?

You can find TURTLE KINGDOM 2X ONE GRID online at present. The uptime it reports puts its last restart at about 22 hours ago. It was up 167 of 168 hours over the last 7 full days, 99% of the time. The first sighting of it by Rust Wipe Tracker came on 13 September 2026.

What Rust version is TURTLE KINGDOM 2X ONE GRID using?

Rust network protocol 2635 and build 168909 on Linux is what TURTLE KINGDOM 2X ONE GRID runs. Steam keeps your game updated; it has to be on the same protocol to join.

Wipe schedule

What happens on TURTLE KINGDOM 2X ONE GRID when wipe day arrives?

4 players is the average peak across its recent wipes. After 32 hours the latest wipe's crowd hit its peak. Until the next wipe, the crowd stayed over half the peak in 0% of recent cases. By day 4 it had fallen below half where the crowd did not hold.

On what schedule does TURTLE KINGDOM 2X ONE GRID reset its map?

No next wipe can be predicted for TURTLE KINGDOM 2X ONE GRID, which wipes at irregular times. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. The world it is running was made 25 days 18 hours.

Server tags

On Rust Wipe Tracker, which lists and filters is TURTLE KINGDOM 2X ONE GRID part of?

These Rust Wipe Tracker lists take TURTLE KINGDOM 2X ONE GRID: Rust servers with a 2x gather rate and Modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Gather rate: 2x.

What is the meaning of the server tags on TURTLE KINGDOM 2X ONE GRID?

gmrust (Game mode): Survival in standard Rust; mp75 (Max players): It holds 75 slots; ts4 (Group limit): Teams are limited to 4 players; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code isn't set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it's listed under Modded are the tags TURTLE KINGDOM 2X ONE GRID publishes, and the server browser takes them as read. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.

Getting started

What is the process to join TURTLE KINGDOM 2X ONE GRID?

Enter client.connect 66.51.99.165:28005 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you. https://turtle-kingdom.tebex.io/ is its website.

Server tags

what each one means

Published as mp75,ptrak,$r?,v2635,gmrust,cs168909,ts4,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp75
Max players It holds 75 slots.
ts4
Group limit Teams are limited to 4 players.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code A region code isn't set.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.