Rustmod.cc PVE | Raidable Bases |
Online NA 66.51.99.45:28025 checked 6m ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 82% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC · 19:00 UK, in 7d 21h.
The force wipe · high confidenceComing wipes
- 7d 21hThu 5 Nov, 19:00 UTC19:00 UKFW
- 35d 21hThu 3 Dec, 19:00 UTC19:00 UKFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 7 hours in.
Wipes
every wipe as a delivery, newest first-
Thu 5 Nov, 19:00 UTC FW19:00 UK · in 7d 21hNext wipe expected · the force wipe
-
Mon 5 Oct, 15:36 UTC 16:36 UK · 23d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 0
-
Thu 1 Oct, 17:26 UTC FW 18:26 UK · 27d agoForce wipe delivered
- Peak
- 0
- Crowd
- –
- Lasted
- 3.9 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- [US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing 46 / 200
- [US] RustEZ Survival PvE | No Decay | No Raiding | No Killing 31 / 200
- Zombie Land PVE Monthly | Raids | Skills | Custom Maps 21 / 100
- Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet 40 / 100
- [US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | 28 / 150
- RustPlay PVE/PVP-Zones TP|Zombies|LVLs|Kits|Quests|Clans|+More! 10 / 420
Quick answers
From the figures on this page.
Population
What is the ranking of Rustmod.cc PVE | Raidable Bases | against other Rust servers?
Ranked #15,348 on player hours over the last seven days, Rustmod.cc PVE | Raidable Bases | is #1,525 in North America and in the top 69% of all ranked servers.
Is Rustmod.cc PVE | Raidable Bases | busy at the moment?
Checking now: 0 players on 50 slots at Rustmod.cc PVE | Raidable Bases |. For the last seven days the average player count was 0.
Server rules
On what map does Rustmod.cc PVE | Raidable Bases | take place?
Size 1,000 and seed 55555 define the procedural map Rustmod.cc PVE | Raidable Bases | runs, generated by the game. Identical size and seed give an identical map: view it on RustMaps from this page.
What settings and rules should you know for Rustmod.cc PVE | Raidable Bases |?
The name of Rustmod.cc PVE | Raidable Bases | gives no gather rate. The game's default applies: 8 players to a group at most. You get pve here, other players cannot be fought. Because plugins or settings change the game, it is filed under Modded in the server browser. Oxide supplies the plugins. The VAC anti-cheat from Valve is enabled.
About the server
What location does Rustmod.cc PVE | Raidable Bases | run from?
Its NA tag puts Rustmod.cc PVE | Raidable Bases | in North America. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. You will find it at 66.51.99.45:28025.
Does Rustmod.cc PVE | Raidable Bases | perform well?
Averaged over the last 48 hours, server fps was 5, with a low of 5. Buildings, deployables and all the rest of the world pushed its entity count as high as 3,051. 1,345 MB of memory was its top figure. What players call lag is the mix of low fps and an entity count that keeps climbing.
How reliable is Rustmod.cc PVE | Raidable Bases |, and is it currently online?
Rustmod.cc PVE | Raidable Bases | is up and online at the moment. Its reported uptime suggests a restart roughly 23 hours ago. It was up 168 of 168 hours over the last 7 full days, 100% of the time. The first sighting of it by Rust Wipe Tracker came on 13 September 2026.
On what Rust version does Rustmod.cc PVE | Raidable Bases | operate?
Rust network protocol 2635 and build 168909 on Linux is what Rustmod.cc PVE | Raidable Bases | runs. To join, your game must be on the same protocol; Steam handles that update for you.
Wipe schedule
What happens on Rustmod.cc PVE | Raidable Bases | when wipe day arrives?
0 players is the average peak across its recent wipes. On the latest wipe, 7 hours passed before the crowd peaked.
On what schedule does Rustmod.cc PVE | Raidable Bases | reset its map?
Rustmod.cc PVE | Raidable Bases | wipes with the force wipe and at no other time, once a month. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. You are playing a world created 23 days 5 hours. A wipe every month is the schedule given in its tags.
Tags and listings
Where does Rustmod.cc PVE | Raidable Bases | appear across the Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take Rustmod.cc PVE | Raidable Bases |: Modded Rust servers, Best Rust PvE servers and North America Rust servers. You will find it under these filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
How should you read the tags on Rustmod.cc PVE | Raidable Bases |?
Read off the game's server browser, the tags for Rustmod.cc PVE | Raidable Bases | are: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): The server has 50 slots; ts8 (Group limit): 8 per team, which is the default; v2635 (Protocol): Protocol 2635 is required; a different version can't join; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code isn't set; ^m (Monthly): It wipes monthly, together with the force wipe from Facepunch; ^p (PvE): The world provides the danger, not other players; ^o (Oxide): Oxide (uMod), a plugin framework, is installed here; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; NA (North America): The server browser files it under North America. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.
Connecting
What is the process to join Rustmod.cc PVE | Raidable Bases |?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 66.51.99.45:28025. You will find its website at https://rustmod.cc.