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Network live 11,791 servers online 65,961 players aboard 126 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

HighMiles Test server

Online 66.51.99.4:40123 checked 9m ago

moddedoxide
Tracking number · connect
Wipe progress · wiped 2h ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –no rhythm it keeps
0/ 10 players now 0% full
07-day averagepeak 2
#10,326ranktop 46%
2h agolast wipeno schedule published
–next wipeno rhythm it keeps
Delivery history

Players, performance and rank

Players

AveragePeakWipe
00.511.5223:0008:0017:0001:0010:0020:00Wiped Wed 28 Oct, 19:49 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
0510152023:0008:0017:0001:0010:0020:00Wiped Wed 28 Oct, 19:49 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k3 Oct8 Oct13 Oct18 Oct23 Oct28 Oct

Top 46% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1 daysusual gapbetween real wipes
25%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 1

The first 48 hours of its last wipes

Fri 23 OctThu 22 OctSun 18 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

every wipe as a delivery, newest first
  1. Wed 28 Oct, 19:49 UTC 19:49 UK · 2h ago
    Wipe delivered
    Peak
    –
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Fri 23 Oct, 23:57 UTC 00:57 UK · 4d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    –
    Players before
    0
  3. Thu 22 Oct, 20:46 UTC 21:46 UK · 6d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    1.1 days
    Players before
    0
  4. Sun 18 Oct, 01:06 UTC 02:06 UK · 10d ago
    Wipe delivered
    Peak
    1
    Crowd
    halved by day 1
    Lasted
    4.8 days
    Players before
    0
  5. Sat 17 Oct, 04:16 UTC 05:16 UK · 11d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    0.9 days
    Players before
    0
  6. Fri 16 Oct, 17:32 UTC 18:32 UK · 12d ago
    Wipe delivered
    Peak
    2
    Crowd
    –
    Lasted
    0.4 days
    Players before
    0
  7. Thu 15 Oct, 04:04 UTC 05:04 UK · 13d ago
    Wipe delivered
    Peak
    2
    Crowd
    –
    Lasted
    1.6 days
    Players before
    0
  8. Wed 14 Oct, 19:53 UTC 20:53 UK · 14d ago
    Wipe delivered
    Peak
    2
    Crowd
    –
    Lasted
    0.3 days
    Players before
    0
  9. Tue 13 Oct, 20:56 UTC 21:56 UK · 15d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    1 days
    Players before
    0
  10. Sat 10 Oct, 21:52 UTC 22:52 UK · 18d ago
    Wipe delivered
    Peak
    1
    Crowd
    held half
    Lasted
    3 days
    Players before
    0
Show all 12 wipes
  1. Sat 10 Oct, 13:05 UTC 14:05 UK · 18d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    0.4 days
    Players before
    1
  2. Tue 6 Oct, 00:20 UTC 01:20 UK · 22d ago
    Wipe delivered
    Peak
    1
    Crowd
    held half
    Lasted
    4.5 days
    Players before
    1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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Help desk

Quick answers

From the figures on this page.

Player activity

How does HighMiles Test server compare with other Rust servers in the rankings?

Over the past seven days, HighMiles Test server has climbed to #10,326 for player hours, putting it in the top 46% of all ranked servers.

How many players are on HighMiles Test server right now?

At the moment 0 players are on HighMiles Test server, which has 10 slots. The seven-day figures show an average of 0 players and a peak of 2. Over the last 48 hours, the peak hour came at 20:00 UTC with an average of 1 players.

Map and rules

Which map is active on HighMiles Test server?

The game generates the procedural map on HighMiles Test server at size 3,500 with seed 1337. Identical size and seed give an identical map: view it on RustMaps from this page. Its name for the map: Custom Map.

What are the rules on HighMiles Test server, and what settings does it run?

You will not find a gather rate in the name of HighMiles Test server. 8 players is the group limit, since the game's default applies. It runs survival, gather, build and raid, as the standard game goes. Fighting and raiding between players is allowed. The server browser lists it as Modded, because plugins or settings alter the game. Oxide supplies the plugins. VAC, Valve's anti-cheat, is switched on.

Operator and location

What is the location of HighMiles Test server?

There is no region published for HighMiles Test server. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. You will find it at 66.51.99.4:40123.

Does HighMiles Test server perform well?

Averaged over the last 48 hours, server fps was 14, with a low of 7. Buildings, deployables and all the rest of the world pushed its entity count as high as 125,964. Memory use peaked at 12,232 MB. What players call lag is the mix of low fps and an entity count that keeps climbing.

Is HighMiles Test server up, and how good is its uptime?

HighMiles Test server is up and online at the moment. The uptime it reports puts its last restart at about 14 minutes ago. 100% is the uptime for the last 7 full days, up for 168 of 168 hours. The first sighting of it by Rust Wipe Tracker came on 3 October 2026.

On what Rust version does HighMiles Test server operate?

The version on HighMiles Test server is Rust network protocol 2635 and build 168909, running on Linux. To join, your game must be on the same protocol; Steam handles that update for you.

Wipe schedule

How does HighMiles Test server handle its wipe days?

The average busiest point of its recent wipes was 1 players. On the latest wipe, 1 hours passed before the crowd peaked. Half the peak or more was held until the next wipe in 0% of recent wipes. By day 1 it had fallen below half where the crowd did not hold.

How often does HighMiles Test server wipe, and at what times?

There is no next wipe to predict for HighMiles Test server: it wipes at irregular times. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. The world it is running was made 2 hours.

Server tags

Where does HighMiles Test server appear across the Rust Wipe Tracker lists and filters?

The Rust Wipe Tracker lists that include HighMiles Test server are: Modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

How should you read the tags on HighMiles Test server?

Read off the game's server browser, the tags for HighMiles Test server are: gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): It holds 10 slots; ts8 (Group limit): Team limit: 8, the standard default; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): The region code is unset; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.

Connecting

What is the process to join HighMiles Test server?

Enter client.connect 66.51.99.4:40123 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you. https://highs-pve-server.paynow.store/ is its website.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode This is vanilla survival.
mp10
Max players It holds 10 slots.
ts8
Group limit Team limit: 8, the standard default.
v2635
Protocol Join only if your game runs protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking Standard network layer here: RakNet.
$r?
Region code The region code is unset.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded The game is changed by plugins or settings, hence the Modded listing.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.