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Network live 11,896 servers online 92,145 players aboard 164 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

Renzo Rust - In Development

Offline NA 66.51.99.76:28025 checked 14d ago

weekly wipes moddedcarbon
Tracking number · connect
Wipe progress · wiped 14d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA Mon 2 Nov, 20:06 UK Mon 2 Nov, 20:06 UTC in 6d 0h · low confidence
0/ 50 players now 0% full
07-day averagepeak –
#15,327ranktop 71% · #1547 in NA
14d agolast wipeweekly schedule
6d 0hnext wipeMon 2 Nov, 20:06 UTC
Delivery history

Players, performance and rank

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct8 Oct14 Oct20 Oct

Top 71% of all ranked servers, top 84% in NA. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag
Next delivery expected

Next wipe Monday 2 November, 20:06 UTC · 20:06 UK, in 6d 0h.

Its weekly schedule tag · low confidence
3 daysusual gapbetween real wipes
62%on rhythmof its recent wipes
0wipe-day peakplayers, last three wipes

Coming wipes

  1. 6d 0hMon 2 Nov, 20:06 UTC20:06 UK
  2. 8d 23hThu 5 Nov, 19:00 UTC19:00 UKFW
  3. 13d 0hMon 9 Nov, 20:06 UTC20:06 UK
  4. 20d 0hMon 16 Nov, 20:06 UTC20:06 UK
  5. 27d 0hMon 23 Nov, 20:06 UTC20:06 UK
  6. 34d 0hMon 30 Nov, 20:06 UTC20:06 UK
  7. 36d 23hThu 3 Dec, 19:00 UTC19:00 UKFW
  8. 41d 0hMon 7 Dec, 20:06 UTC20:06 UK

The first 48 hours of its last wipes

Mon 12 OctFri 9 OctMon 5 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

every wipe as a delivery, newest first
  1. Mon 2 Nov, 20:06 UTC20:06 UK · in 6d 0h
    Next wipe expected · its weekly schedule tag
  2. Mon 12 Oct, 20:06 UTC 21:06 UK · 14d ago
    Wipe delivered
    Peak
    0
    Crowd
    –
    Lasted
    running
    Players before
    0
  3. Fri 9 Oct, 20:06 UTC 21:06 UK · 17d ago
    Wipe delivered
    Peak
    0
    Crowd
    –
    Lasted
    3 days
    Players before
    0
  4. Mon 5 Oct, 20:06 UTC 21:06 UK · 21d ago
    Wipe delivered
    Peak
    0
    Crowd
    –
    Lasted
    4 days
    Players before
    0
  5. Fri 2 Oct, 20:07 UTC 21:07 UK · 24d ago
    Wipe delivered
    Peak
    0
    Crowd
    –
    Lasted
    3 days
    Players before
    0
  6. Thu 1 Oct, 18:13 UTC FW 19:13 UK · 26d ago
    Force wipe delivered
    Peak
    0
    Crowd
    –
    Lasted
    1.1 days
    Players before
    0
  7. Mon 28 Sep, 20:06 UTC 21:06 UK · 28d ago
    Wipe delivered
    Peak
    0
    Crowd
    –
    Lasted
    2.9 days
    Players before
    0
  8. Fri 25 Sep, 20:06 UTC 21:06 UK · 31d ago
    Wipe delivered
    Peak
    0
    Crowd
    –
    Lasted
    3 days
    Players before
    0
  9. Mon 21 Sep, 20:06 UTC 21:06 UK · 35d ago
    Wipe delivered
    Peak
    0
    Crowd
    –
    Lasted
    4 days
    Players before
    0
  10. Fri 18 Sep, 20:06 UTC 21:06 UK · 38d ago
    Wipe delivered
    Peak
    0
    Crowd
    –
    Lasted
    3 days
    Players before
    0
  11. Mon 14 Sep, 20:07 UTC 21:07 UK · 42d ago
    Wipe delivered
    Peak
    0
    Crowd
    –
    Lasted
    4 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. [NA] Willjum's Solo Only | Thursday WipesNA · groups of 8+ · weekly · 26 on average 14 / 100
  2. Rust Degens - US Vanilla | FridaysNA · groups of 8+ · weekly · 14 on average 18 / 150
  3. Rusty Moose |US Main|NA · groups of 12+ · weekly · 249 on average 32 / 250
  4. Rustoria.co - US MainNA · groups of 16+ · weekly · 231 on average 58 / 250
  5. Rusty Moose |US Mondays|NA · groups of 12+ · weekly · 183 on average 541 / 575
  6. Rustafied.com - US FridayNA · groups of 16+ · weekly · 153 on average 23 / 100
Help desk

Quick answers

From the figures on this page.

Player count

What is the ranking of Renzo Rust - In Development against other Rust servers?

On player hours over the last seven days, Renzo Rust - In Development ranks #15,327 overall and #1,547 in North America, in the top 71% of all ranked servers.

Is Renzo Rust - In Development busy at the moment?

The last sighting of Renzo Rust - In Development was 14 days 2 hours ago; it is offline right now.

Server rules

What is the current map on Renzo Rust - In Development?

The game generates the procedural map on Renzo Rust - In Development at size 2,500 with seed 1826895022. You can see the map on RustMaps from this page, since one size and seed give one map.

What settings and rules should you know for Renzo Rust - In Development?

No gather rate appears in the name of Renzo Rust - In Development. 8 players is the group limit, since the game's default applies. You get survival here, gather and build and raid: the standard game. Raiding and PvP are both on. Plugins or settings alter the game on this one, which sits under Modded in the server browser. Plugins come from Carbon. The VAC anti-cheat from Valve is enabled.

About the server

What is the location of Renzo Rust - In Development?

With its NA tag, Renzo Rust - In Development places itself in North America. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. 66.51.99.76:28025 is its address.

What is the uptime of Renzo Rust - In Development, and is it online?

Renzo Rust - In Development is offline at the moment, with the last sighting 14 days 2 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. It was first seen by Rust Wipe Tracker on 13 September 2026.

What Rust version is Renzo Rust - In Development using?

Rust network protocol 2634 and build 167584 on Linux is what Renzo Rust - In Development runs. The same protocol is required to join, and Steam takes care of updating it.

Map resets

What should you expect from wipe day on Renzo Rust - In Development?

0 players is the average peak across its recent wipes. On the latest wipe, 0 hours passed before the crowd peaked.

How often does Renzo Rust - In Development wipe, and at what times?

Since the record holds too few of Renzo Rust - In Development's wipes to confirm the schedule, the prediction goes by its tag. Due on Monday 2 November at 20:06 UTC: its next wipe. The world it is running was made 14 days 23 hours. Its tags give a wipe schedule of once a week.

Tags and filters

Where does Renzo Rust - In Development appear across the Rust Wipe Tracker lists and filters?

You will find Renzo Rust - In Development on the following Rust Wipe Tracker lists: Modded Rust servers and North America Rust servers. These are the filters that bring it up on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly.

What is the meaning of the server tags on Renzo Rust - In Development?

gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): The server has 50 slots; ts8 (Group limit): 8 per team, which is the default; v2634 (Protocol): Protocol 2634 is required; a different version can't join; cs167584 (Build): The game build is 167584; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): No region code is set; ^w (Weekly): It wipes weekly; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): It uses Carbon for plugins; NA (North America): In the server browser it appears under North America are the tags Renzo Rust - In Development publishes, and the server browser takes them as read. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.

How to join

How do you connect to Renzo Rust - In Development?

Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 66.51.99.76:28025. https://discord.com/invite/u7StnUcXSR is its website.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^z,^y,^w,NA,gmrust,cs167584,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players The server has 50 slots.
ts8
Group limit 8 per team, which is the default.
v2634
Protocol Protocol 2634 is required; a different version can't join.
cs167584
Build The game build is 167584.
ptrak
Networking RakNet handles networking, as standard for the game.
$r?
Region code No region code is set.

Wipe schedule

^w
Weekly It wipes weekly.

Mods and access

^z
Modded Plugins or settings alter the game, so it's listed under Modded.
^y
Carbon It uses Carbon for plugins.

Region

NA
North America In the server browser it appears under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.