Renzo Rust - In Development
Offline NA 66.51.99.76:28025 checked 14d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers, top 84% in NA. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Monday 2 November, 20:06 UTC · 20:06 UK, in 6d 0h.
Its weekly schedule tag · low confidenceComing wipes
- 6d 0hMon 2 Nov, 20:06 UTC20:06 UK
- 8d 23hThu 5 Nov, 19:00 UTC19:00 UKFW
- 13d 0hMon 9 Nov, 20:06 UTC20:06 UK
- 20d 0hMon 16 Nov, 20:06 UTC20:06 UK
- 27d 0hMon 23 Nov, 20:06 UTC20:06 UK
- 34d 0hMon 30 Nov, 20:06 UTC20:06 UK
- 36d 23hThu 3 Dec, 19:00 UTC19:00 UKFW
- 41d 0hMon 7 Dec, 20:06 UTC20:06 UK
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
every wipe as a delivery, newest first-
Mon 2 Nov, 20:06 UTC20:06 UK · in 6d 0hNext wipe expected · its weekly schedule tag
-
Mon 12 Oct, 20:06 UTC 21:06 UK · 14d agoWipe delivered
- Peak
- 0
- Crowd
- –
- Lasted
- running
- Players before
- 0
-
Fri 9 Oct, 20:06 UTC 21:06 UK · 17d agoWipe delivered
- Peak
- 0
- Crowd
- –
- Lasted
- 3 days
- Players before
- 0
-
Mon 5 Oct, 20:06 UTC 21:06 UK · 21d agoWipe delivered
- Peak
- 0
- Crowd
- –
- Lasted
- 4 days
- Players before
- 0
-
Fri 2 Oct, 20:07 UTC 21:07 UK · 24d agoWipe delivered
- Peak
- 0
- Crowd
- –
- Lasted
- 3 days
- Players before
- 0
-
Thu 1 Oct, 18:13 UTC FW 19:13 UK · 26d agoForce wipe delivered
- Peak
- 0
- Crowd
- –
- Lasted
- 1.1 days
- Players before
- 0
-
Mon 28 Sep, 20:06 UTC 21:06 UK · 28d agoWipe delivered
- Peak
- 0
- Crowd
- –
- Lasted
- 2.9 days
- Players before
- 0
-
Fri 25 Sep, 20:06 UTC 21:06 UK · 31d agoWipe delivered
- Peak
- 0
- Crowd
- –
- Lasted
- 3 days
- Players before
- 0
-
Mon 21 Sep, 20:06 UTC 21:06 UK · 35d agoWipe delivered
- Peak
- 0
- Crowd
- –
- Lasted
- 4 days
- Players before
- 0
-
Fri 18 Sep, 20:06 UTC 21:06 UK · 38d agoWipe delivered
- Peak
- 0
- Crowd
- –
- Lasted
- 3 days
- Players before
- 0
-
Mon 14 Sep, 20:07 UTC 21:07 UK · 42d agoWipe delivered
- Peak
- 0
- Crowd
- –
- Lasted
- 4 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- [NA] Willjum's Solo Only | Thursday Wipes 14 / 100
- Rust Degens - US Vanilla | Fridays 18 / 150
- Rusty Moose |US Main| 32 / 250
- Rustoria.co - US Main 58 / 250
- Rusty Moose |US Mondays| 541 / 575
- Rustafied.com - US Friday 23 / 100
Quick answers
From the figures on this page.
Player count
What is the ranking of Renzo Rust - In Development against other Rust servers?
On player hours over the last seven days, Renzo Rust - In Development ranks #15,327 overall and #1,547 in North America, in the top 71% of all ranked servers.
Is Renzo Rust - In Development busy at the moment?
The last sighting of Renzo Rust - In Development was 14 days 2 hours ago; it is offline right now.
Server rules
What is the current map on Renzo Rust - In Development?
The game generates the procedural map on Renzo Rust - In Development at size 2,500 with seed 1826895022. You can see the map on RustMaps from this page, since one size and seed give one map.
What settings and rules should you know for Renzo Rust - In Development?
No gather rate appears in the name of Renzo Rust - In Development. 8 players is the group limit, since the game's default applies. You get survival here, gather and build and raid: the standard game. Raiding and PvP are both on. Plugins or settings alter the game on this one, which sits under Modded in the server browser. Plugins come from Carbon. The VAC anti-cheat from Valve is enabled.
About the server
What is the location of Renzo Rust - In Development?
With its NA tag, Renzo Rust - In Development places itself in North America. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. 66.51.99.76:28025 is its address.
What is the uptime of Renzo Rust - In Development, and is it online?
Renzo Rust - In Development is offline at the moment, with the last sighting 14 days 2 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. It was first seen by Rust Wipe Tracker on 13 September 2026.
What Rust version is Renzo Rust - In Development using?
Rust network protocol 2634 and build 167584 on Linux is what Renzo Rust - In Development runs. The same protocol is required to join, and Steam takes care of updating it.
Map resets
What should you expect from wipe day on Renzo Rust - In Development?
0 players is the average peak across its recent wipes. On the latest wipe, 0 hours passed before the crowd peaked.
How often does Renzo Rust - In Development wipe, and at what times?
Since the record holds too few of Renzo Rust - In Development's wipes to confirm the schedule, the prediction goes by its tag. Due on Monday 2 November at 20:06 UTC: its next wipe. The world it is running was made 14 days 23 hours. Its tags give a wipe schedule of once a week.
Tags and filters
Where does Renzo Rust - In Development appear across the Rust Wipe Tracker lists and filters?
You will find Renzo Rust - In Development on the following Rust Wipe Tracker lists: Modded Rust servers and North America Rust servers. These are the filters that bring it up on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly.
What is the meaning of the server tags on Renzo Rust - In Development?
gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): The server has 50 slots; ts8 (Group limit): 8 per team, which is the default; v2634 (Protocol): Protocol 2634 is required; a different version can't join; cs167584 (Build): The game build is 167584; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): No region code is set; ^w (Weekly): It wipes weekly; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): It uses Carbon for plugins; NA (North America): In the server browser it appears under North America are the tags Renzo Rust - In Development publishes, and the server browser takes them as read. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
How to join
How do you connect to Renzo Rust - In Development?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 66.51.99.76:28025. https://discord.com/invite/u7StnUcXSR is its website.