my test server
Offline 66.61.0.29:28015 checked 3d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 56% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
every wipe as a delivery, newest first-
Sat 24 Oct, 21:46 UTC 22:46 UK · 3d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 1
-
Fri 9 Oct, 16:40 UTC 17:40 UK · 19d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- 15.2 days
- Players before
- 1
-
Fri 9 Oct, 00:30 UTC 01:30 UK · 19d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- 0.7 days
- Players before
- 1
-
Thu 8 Oct, 17:37 UTC 18:37 UK · 20d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- 0.3 days
- Players before
- 1
-
Thu 8 Oct, 03:34 UTC 04:34 UK · 20d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- 0.6 days
- Players before
- 1
-
Mon 5 Oct, 20:50 UTC 21:50 UK · 22d agoWipe delivered
- Peak
- 1
- Crowd
- held half
- Lasted
- 2.3 days
- Players before
- 1
-
Wed 16 Sep, 03:22 UTC 04:22 UK · 42d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- 19.7 days
- Players before
- 1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 636 / 675
- Rustoria.co - EU East Long 485 / 525
- Rusty Moose |EU Main| 59 / 250
- Rustoria.co - EU Main 36 / 250
- Rustafied.com - EU Friday 138 / 200
- Rustoria.co - EU East Medium 255 / 300
Quick answers
From the figures on this page.
Population
What is the ranking of my test server against other Rust servers?
A seven-day player-hours count places my test server at #12,493: the top 56% of every ranked server.
Is my test server busy at the moment?
At the moment my test server is offline, having last been seen 3 days 20 hours ago. The seven-day figures show an average of 1 players and a peak of 1.
Rules and settings
Which map is active on my test server?
The game generates the procedural map that my test server runs.
Which settings and rules apply on my test server?
No gather rate appears in the name of my test server. Up to 8 players can join a group, the default for the game. You get survival here, gather, build and raid, as the standard game goes. Raiding and PvP are both on. You will find it listed under Community in the server browser: it is a community server. The VAC anti-cheat from Valve is enabled.
About the server
What is the location of my test server?
There is no region published for my test server. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. You will find it at 66.61.0.29:28015.
Is my test server up, and how good is its uptime?
The current status for my test server is offline, last seen 3 days 20 hours ago. 1% is the uptime for the last 7 full days, up for 2 of 168 hours. It was first seen by Rust Wipe Tracker on 15 September 2026.
What Rust version is my test server using?
Rust network protocol 2635 and build 168909 on Windows is what my test server runs. To join, your game must be on the same protocol; Steam handles that update for you.
Wipe times
How does my test server handle its wipe days?
The average busiest point of its recent wipes was 1 players. After 0 hours the latest wipe's crowd hit its peak. The crowd stayed above half that peak until the next wipe in 100% of recent wipes.
When does my test server wipe? What schedule does it follow?
my test server wipes when it chooses, not on a fixed rhythm, so there is no next wipe to predict. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. 3 days 21 hours have passed since this world was made.
Tags and listings
On Rust Wipe Tracker, which lists and filters is my test server part of?
The Rust Wipe Tracker lists that include my test server are: Rust community servers, unmodded. On the server list, apply Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week and it appears.
How should you read the tags on my test server?
Read off the game's server browser, the tags for my test server are: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): Slot count: 10; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code isn't set. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.
Getting started
What is the process to join my test server?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 66.61.0.29:28015.