Rust Defensive Telemetry Lab
Offline 66.68.241.220:28015 checked 16d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 64% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 28 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 129 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 36 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 12 / 700
- RustSpain.com | EU Main 3 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 1 / 1000
Quick answers
From the figures on this page.
Population
How does Rust Defensive Telemetry Lab compare with other Rust servers in the rankings?
Over the past seven days, Rust Defensive Telemetry Lab has climbed to #14,084 for player hours, putting it in the top 64% of all ranked servers.
Is Rust Defensive Telemetry Lab busy at the moment?
The last sighting of Rust Defensive Telemetry Lab was 16 days 21 hours ago; it is offline right now.
Server rules
What is the current map on Rust Defensive Telemetry Lab?
A procedural map, generated by the game, is what Rust Defensive Telemetry Lab runs.
What settings and rules should you know for Rust Defensive Telemetry Lab?
No gather rate appears in the name of Rust Defensive Telemetry Lab. 8 players is the group limit, since the game's default applies. You get survival here, the usual game: build, gather, raid. You can raid and fight other players. Because plugins or settings change the game, it is filed under Modded in the server browser. Plugins come from Oxide. The VAC anti-cheat from Valve is enabled.
Server details
In which region is Rust Defensive Telemetry Lab based?
You will find no region published by Rust Defensive Telemetry Lab. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. The address to connect to is 66.68.241.220:28015.
What is the uptime of Rust Defensive Telemetry Lab, and is it online?
The current status for Rust Defensive Telemetry Lab is offline, last seen 16 days 21 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. The first sighting of it by Rust Wipe Tracker came on 12 October 2026.
On what Rust version does Rust Defensive Telemetry Lab operate?
Rust network protocol 2634 and build 167398 on Windows is what Rust Defensive Telemetry Lab runs. The same protocol is required to join, and Steam takes care of updating it.
Map resets
On what schedule does Rust Defensive Telemetry Lab reset its map?
Its rhythm cannot yet be told: too few of Rust Defensive Telemetry Lab's wipes are on record. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. 17 days 6 hours have passed since this world was made.
Tags and listings
On Rust Wipe Tracker, which lists and filters is Rust Defensive Telemetry Lab part of?
You will find Rust Defensive Telemetry Lab on the following Rust Wipe Tracker lists: Modded Rust servers. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on Rust Defensive Telemetry Lab?
Read off the game's server browser, the tags for Rust Defensive Telemetry Lab are: gmrust (Game mode): Survival in standard Rust; mp100 (Max players): The server has 100 slots; ts8 (Group limit): Team limit: 8, the standard default; v2634 (Protocol): Protocol 2634 is required; a different version can't join; cs167398 (Build): It runs game build 167398; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): The region code is unset; ^o (Oxide): Oxide (uMod), a plugin framework, is installed here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
How to join
What steps do you take to join Rust Defensive Telemetry Lab?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 66.68.241.220:28015.