DevSG Rusted
Online 67.187.122.16:28015 checked 7m ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 143 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 122 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 186 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 78 / 700
- RustSpain.com | EU Main 10 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 20 / 1000
Quick answers
From the figures on this page.
Population
How does DevSG Rusted compare with other Rust servers in the rankings?
In the top 69% of all ranked servers sits DevSG Rusted, at #15,338 on hours played over seven days.
What is the current population on DevSG Rusted?
Checking now: 0 players on 50 slots at DevSG Rusted. For the last seven days the average player count was 0.
Server rules
On what map does DevSG Rusted take place?
The game generates the procedural map that DevSG Rusted runs.
What settings and rules should you know for DevSG Rusted?
No gather rate appears in the name of DevSG Rusted. The game's default applies: 8 players to a group at most. You get survival here, gather and build and raid: the standard game. You can raid and fight other players. Because plugins or settings change the game, it is filed under Modded in the server browser. Plugins come from Carbon. VAC, the anti-cheat from Valve, is active.
Server details
In which region is DevSG Rusted based?
There is no region published for DevSG Rusted. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. 67.187.122.16:28015 is its address.
Is DevSG Rusted up, and how good is its uptime?
DevSG Rusted is up and online at the moment. It was up 167 of 168 hours over the last 7 full days, 99% of the time. 3 October 2026 is when Rust Wipe Tracker first recorded it.
What Rust version is DevSG Rusted using?
On Linux, DevSG Rusted runs Rust network protocol 2634 and build 166652. The same protocol is required to join, and Steam takes care of updating it.
Wipe times
When does DevSG Rusted wipe? What schedule does it follow?
To tell its rhythm we would need more of DevSG Rusted's wipes on record; there are too few yet. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. You are playing a world created 25 days 19 hours.
Tags and filters
Where does DevSG Rusted appear across the Rust Wipe Tracker lists and filters?
You will find DevSG Rusted on the following Rust Wipe Tracker lists: Modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
How should you read the tags on DevSG Rusted?
Read off the game's server browser, the tags for DevSG Rusted are: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): Slot count: 50; ts8 (Group limit): 8 per team, which is the default; v2634 (Protocol): To join, your game must match protocol 2634; cs166652 (Build): Build number: 166652; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code is unset; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): It uses Carbon for plugins. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Connecting
What steps do you take to join DevSG Rusted?
Enter client.connect 67.187.122.16:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.