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Network live 11,795 servers online 69,100 players aboard 187 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

Ironwood Refuge PVE

Online 67.210.97.252:27044 checked 10m ago

moddedoxide
Tracking number · connect
Wipe progress · wiped 10d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –no rhythm it keeps
0/ 50 players now 0% full
07-day averagepeak 1
#9,535ranktop 43%
10d agolast wipeno schedule published
–next wipeno rhythm it keeps
Delivery history

Players, performance and rank

Players

AveragePeak
0123413:0022:0007:0016:0002:0011:00

Hourly average and peak, UTC.

Server performance

02040608013:0022:0007:0016:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k6 Oct11 Oct15 Oct20 Oct24 Oct29 Oct

Top 43% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

6.2 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
4wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 1

The first 48 hours of its last wipes

Mon 19 OctTue 6 OctTue 6 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Wipes

every wipe as a delivery, newest first
  1. Mon 19 Oct, 00:40 UTC 01:40 UK · 10d ago
    Wipe delivered
    Peak
    2
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Tue 6 Oct, 20:46 UTC 21:46 UK · 22d ago
    Wipe delivered
    Peak
    5
    Crowd
    halved by day 1
    Lasted
    12.2 days
    Players before
    0
  3. Tue 6 Oct, 13:09 UTC 14:09 UK · 22d ago
    Wipe delivered
    Peak
    5
    Crowd
    –
    Lasted
    0.3 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 149 on average 168 / 500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average 132 / 100
  3. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average 70 / 700
  4. RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average 18 / 200
  5. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average 25 / 1000
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 83 on average 243 / 700
Help desk

Quick answers

From the figures on this page.

Player activity

Where does Ironwood Refuge PVE place among Rust servers?

A seven-day player-hours count places Ironwood Refuge PVE at #9,535: the top 43% of every ranked server.

What is the current population on Ironwood Refuge PVE?

The current count is 0 players on 50 slots for Ironwood Refuge PVE. The seven-day figures show an average of 0 players and a peak of 1.

Server rules

On what map does Ironwood Refuge PVE take place?

The game generates the procedural map on Ironwood Refuge PVE at size 5,000 with seed 1492185930. Size and seed match means the map matches, so you can view it on RustMaps from this page.

What are the rules on Ironwood Refuge PVE, and what settings does it run?

The name of Ironwood Refuge PVE gives no gather rate. Up to 8 players can join a group, the default for the game. It runs survival, gather and build and raid: the standard game. Fighting and raiding between players is allowed. The server browser lists it as Modded, because plugins or settings alter the game. Plugins come from Oxide. VAC, the anti-cheat from Valve, is active.

About the server

What is the location of Ironwood Refuge PVE?

No region is published by Ironwood Refuge PVE. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. 67.210.97.252:27044 is its address.

Does Ironwood Refuge PVE perform well?

The 48-hour average for server fps stands at 38, never dipping below 27. The world held as many as 145,864 entities: buildings, deployables and the rest. Memory use peaked at 5,756 MB. Players feel a rising entity count and low fps as lag.

What is the uptime of Ironwood Refuge PVE, and is it online?

You can find Ironwood Refuge PVE online at present. The uptime it reports puts its last restart at about 4 days 18 hours ago. 99% is the uptime for the last 7 full days, up for 167 of 168 hours. It was first seen by Rust Wipe Tracker on 6 October 2026.

What Rust version is Ironwood Refuge PVE using?

On Linux, Ironwood Refuge PVE runs Rust network protocol 2635 and build 167781. The same protocol is required to join, and Steam takes care of updating it.

Wipe times

What happens on Ironwood Refuge PVE when wipe day arrives?

The average busiest point of its recent wipes was 4 players. 0 hours after the latest wipe, the crowd reached its peak. Until the next wipe, the crowd stayed over half the peak in 0% of recent cases. Where that did not hold, it dropped below half by day 1.

On what schedule does Ironwood Refuge PVE reset its map?

Ironwood Refuge PVE wipes when it chooses, not on a fixed rhythm, so there is no next wipe to predict. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. 10 days 12 hours have passed since this world was made.

Tags and listings

On Rust Wipe Tracker, which lists and filters is Ironwood Refuge PVE part of?

These Rust Wipe Tracker lists take Ironwood Refuge PVE: Modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the tags on Ironwood Refuge PVE?

Read off the game's server browser, the tags for Ironwood Refuge PVE are: gmrust (Game mode): Survival in standard Rust; mp50 (Max players): The server has 50 slots; ts8 (Group limit): Team limit: 8, the standard default; v2635 (Protocol): Protocol 2635 is required; a different version can't join; cs167781 (Build): The game build is 167781; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): The region code is unset; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.

Connecting

How do you connect to Ironwood Refuge PVE?

Enter client.connect 67.210.97.252:27044 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp50
Max players The server has 50 slots.
ts8
Group limit Team limit: 8, the standard default.
v2635
Protocol Protocol 2635 is required; a different version can't join.
cs167781
Build The game build is 167781.
ptrak
Networking Standard network layer here: RakNet.
$r?
Region code The region code is unset.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded The game is changed by plugins or settings, hence the Modded listing.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.