TurtleTown
Offline 68.102.214.53:28015 checked 2d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 39 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 122 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 45 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 21 / 700
- RustSpain.com | EU Main 7 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 4 / 1000
Quick answers
From the figures on this page.
Player activity
How does TurtleTown compare with other Rust servers in the rankings?
Over the past seven days, TurtleTown has climbed to #15,420 for player hours, putting it in the top 69% of all ranked servers.
How many players are on TurtleTown right now?
The last sighting of TurtleTown was 2 days 19 hours ago; it is offline right now. Averaged over the past week: 0 players.
Rules and settings
Which map is active on TurtleTown?
Generated by the game with seed 263788365, the procedural map on TurtleTown is size 4,500. Identical size and seed give an identical map: view it on RustMaps from this page.
What settings and rules should you know for TurtleTown?
No gather rate appears in the name of TurtleTown. 8 players is the group limit, since the game's default applies. You get survival here, gather, build and raid, as the standard game goes. Raiding and PvP are both on. The server browser lists it as Modded, because plugins or settings alter the game. The plugins run on Oxide. VAC, the anti-cheat from Valve, is active.
Server details
In which region is TurtleTown based?
You will find no region published by TurtleTown. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. 68.102.214.53:28015 is its address.
Is TurtleTown up, and how good is its uptime?
TurtleTown is offline at the moment, with the last sighting 2 days 19 hours ago. 62% is the uptime for the last 7 full days, up for 104 of 168 hours. 6 October 2026 is when Rust Wipe Tracker first recorded it.
On what Rust version does TurtleTown operate?
The version on TurtleTown is Rust network protocol 2634 and build 166652, running on Windows. The same protocol is required to join, and Steam takes care of updating it.
Map resets
How often does TurtleTown wipe, and at what times?
There are too few of TurtleTown's wipes on record so far to show its rhythm. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. 21 days 19 hours have passed since this world was made.
Server tags
Where does TurtleTown appear across the Rust Wipe Tracker lists and filters?
You will find TurtleTown on the following Rust Wipe Tracker lists: Modded Rust servers. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What is the meaning of the server tags on TurtleTown?
The game's server browser picks up these TurtleTown tags: gmrust (Game mode): Survival in standard Rust; mp20 (Max players): The server has 20 slots; ts8 (Group limit): 8 per team, which is the default; v2634 (Protocol): To join, your game must match protocol 2634; cs166652 (Build): It runs game build 166652; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.
Getting started
How do you connect to TurtleTown?
Enter client.connect 68.102.214.53:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.