Test Server do not look
Offline 68.134.118.9:28015 checked 45d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 164 / 250
- Rustoria.co - EU East Long 170 / 200
- Rusty Moose |EU Main| 18 / 250
- Rustoria.co - EU Main 15 / 250
- Rustafied.com - EU Friday 14 / 100
- Rustoria.co - EU East Medium 76 / 200
Quick answers
From the figures on this page.
Population
What is the ranking of Test Server do not look against other Rust servers?
Over the past seven days, Test Server do not look has climbed to #13,021 for player hours, putting it in the top – of all ranked servers.
What is the current population on Test Server do not look?
The last sighting of Test Server do not look was 45 days 9 hours ago; it is offline right now.
Server rules
What is the current map on Test Server do not look?
A procedural map, generated by the game, is what Test Server do not look runs.
What are the rules on Test Server do not look, and what settings does it run?
You will not find a gather rate in the name of Test Server do not look. Up to 8 players can join a group, the default for the game. survival is the mode, gather, build and raid, as the standard game goes. You can raid and fight other players. It appears in the server browser under Community, being a community server. The VAC anti-cheat from Valve is enabled.
About the server
In which region is Test Server do not look based?
There is no region published for Test Server do not look. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. 68.134.118.9:28015 is its address.
How reliable is Test Server do not look, and is it currently online?
Offline for now: Test Server do not look was last seen 45 days 9 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. It was first seen by Rust Wipe Tracker on 13 September 2026.
On what Rust version does Test Server do not look operate?
The version on Test Server do not look is Rust network protocol 2633 and build 163794, running on Windows. Steam keeps your game updated; it has to be on the same protocol to join.
Wipe times
When does Test Server do not look wipe? What schedule does it follow?
To tell its rhythm we would need more of Test Server do not look's wipes on record; there are too few yet. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. You are playing a world created 45 days 10 hours.
Tags and listings
On Rust Wipe Tracker, which lists and filters is Test Server do not look part of?
These Rust Wipe Tracker lists take Test Server do not look: Rust community servers, unmodded. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on Test Server do not look?
The game's server browser picks up these Test Server do not look tags: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): Slot count: 10; ts8 (Group limit): Team limit: 8, the standard default; v2633 (Protocol): Protocol 2633 is required; a different version can't join; cs163794 (Build): It runs game build 163794; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): A region code isn't set. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
How to join
How do you connect to Test Server do not look?
Enter client.connect 68.134.118.9:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.