Rust map validation
Online 68.3.12.103:28015 checked 12m ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first-
Tue 27 Oct, 16:18 UTC 16:18 UK · 12h agoWipe delivered
- Peak
- –
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 217 / 250
- Rustoria.co - EU Main 16 / 250
- Rusty Moose |EU Main| 21 / 250
- Rustoria.co - EU East Long 118 / 200
- Rustoria.co - EU East Medium 40 / 200
- Rustafied.com - EU Friday 42 / 100
Quick answers
From the figures on this page.
Population
What is the ranking of Rust map validation against other Rust servers?
A seven-day player-hours count places Rust map validation at #15,425: the top 69% of every ranked server.
Is Rust map validation busy at the moment?
Checking now: 0 players on 1 slots at Rust map validation. The seven-day average for this server is 0 players.
Rules and settings
What settings and rules should you know for Rust map validation?
You will not find a gather rate in the name of Rust map validation. 8 players is the group limit, since the game's default applies. survival is the mode, gather, build and raid, as the standard game goes. You can raid and fight other players. You will find it listed under Community in the server browser: it is a community server. VAC, Valve's anti-cheat, is switched on.
About the server
What is the location of Rust map validation?
No region is published by Rust map validation. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. 68.3.12.103:28015 is its address.
Is Rust map validation up, and how good is its uptime?
Rust map validation is up and online at the moment. 27 October 2026 is when Rust Wipe Tracker first recorded it.
On what Rust version does Rust map validation operate?
Rust network protocol 2632 and build 161125 on Windows is what Rust map validation runs. The same protocol is required to join, and Steam takes care of updating it.
Wipe times
On what schedule does Rust map validation reset its map?
To tell its rhythm we would need more of Rust map validation's wipes on record; there are too few yet. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. You are playing a world created 12 hours.
Tags and listings
Where does Rust map validation appear in Rust Wipe Tracker lists and filters?
You will find Rust map validation on the following Rust Wipe Tracker lists: Rust community servers, unmodded. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.
How should you read the tags on Rust map validation?
gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): The server has 1 slots; ts8 (Group limit): 8 per team, which is the default; v2632 (Protocol): To join, your game must match protocol 2632; cs161125 (Build): The game build is 161125; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code is unset are the tags Rust map validation publishes, and the server browser takes them as read. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.
How to join
What steps do you take to join Rust map validation?
Enter client.connect 68.3.12.103:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.