We Be Jammin
Offline 68.93.5.80:28015 checked 18d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 678 / 750
- Rustoria.co - EU Main 57 / 250
- Rusty Moose |EU Main| 95 / 250
- Rustoria.co - EU East Long 392 / 450
- Rustoria.co - EU East Medium 202 / 250
- Rustafied.com - EU Friday 173 / 250
Quick answers
From the figures on this page.
Player count
What is the ranking of We Be Jammin against other Rust servers?
Over the past seven days, We Be Jammin has climbed to #15,836 for player hours, putting it in the top 72% of all ranked servers.
How many players are on We Be Jammin right now?
At the moment We Be Jammin is offline, having last been seen 18 days 17 hours ago.
Server rules
Which map is active on We Be Jammin?
The game generates the procedural map on We Be Jammin at size 4,500 with seed 1604877532. You can see the map on RustMaps from this page, since one size and seed give one map.
What settings and rules should you know for We Be Jammin?
The name of We Be Jammin gives no gather rate. 8 players is the group limit, since the game's default applies. survival is the mode, the usual game: build, gather, raid. You can raid and fight other players. The server browser files it under Community, as a community server. The VAC anti-cheat from Valve is enabled.
Operator and location
What location does We Be Jammin run from?
No region is published by We Be Jammin. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. The address to connect to is 68.93.5.80:28015.
Is We Be Jammin up, and how good is its uptime?
The current status for We Be Jammin is offline, last seen 18 days 17 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. 13 September 2026 is when Rust Wipe Tracker first recorded it.
On what Rust version does We Be Jammin operate?
Rust network protocol 2633 and build 165217 on Windows is what We Be Jammin runs. To join, your game must be on the same protocol; Steam handles that update for you.
Map resets
How often does We Be Jammin wipe, and at what times?
There are too few of We Be Jammin's wipes on record so far to show its rhythm. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. You are playing a world created 48 days 13 hours.
Server tags
Where does We Be Jammin appear in Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take We Be Jammin: Rust community servers, unmodded. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on We Be Jammin?
Read off the game's server browser, the tags for We Be Jammin are: gmrust (Game mode): Standard Rust survival is the game mode here; mp100 (Max players): The server has 100 slots; ts8 (Group limit): 8 per team, which is the default; v2633 (Protocol): To join, your game must match protocol 2633; cs165217 (Build): It runs game build 165217; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): No region code is set. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Getting started
How do you connect to We Be Jammin?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 68.93.5.80:28015.