Rusted Zombies | Local Development
Online 69.131.3.17:28015 checked 11m ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 27% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 42 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 134 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 53 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 23 / 700
- RustSpain.com | EU Main 4 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 7 / 1000
Quick answers
From the figures on this page.
Player activity
What is the ranking of Rusted Zombies | Local Development against other Rust servers?
In the top 27% of all ranked servers sits Rusted Zombies | Local Development, at #5,968 on hours played over seven days.
What is the current population on Rusted Zombies | Local Development?
The current count is 0 players on 10 slots for Rusted Zombies | Local Development. The seven-day figures show an average of 0 players and a peak of 1.
Rules and settings
On what map does Rusted Zombies | Local Development take place?
A procedural map, generated by the game, is what Rusted Zombies | Local Development runs.
Which settings and rules apply on Rusted Zombies | Local Development?
You will not find a gather rate in the name of Rusted Zombies | Local Development. Up to 8 players can join a group, the default for the game. It runs survival, gather, build and raid, as the standard game goes. You can raid and fight other players. Because plugins or settings change the game, it is filed under Modded in the server browser. Plugins come from Oxide. The VAC anti-cheat from Valve is enabled.
Server details
In which region is Rusted Zombies | Local Development based?
There is no region published for Rusted Zombies | Local Development. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. 69.131.3.17:28015 is its address.
How reliable is Rusted Zombies | Local Development, and is it currently online?
Rusted Zombies | Local Development is up and online at the moment. 100% is the uptime for the last 7 full days, up for 168 of 168 hours. It was first seen by Rust Wipe Tracker on 20 October 2026.
What Rust version is Rusted Zombies | Local Development using?
The version on Rusted Zombies | Local Development is Rust network protocol 2635 and build 168909, running on Linux. To join, your game must be on the same protocol; Steam handles that update for you.
Map resets
How often does Rusted Zombies | Local Development wipe, and at what times?
There are too few of Rusted Zombies | Local Development's wipes on record so far to show its rhythm. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. You are playing a world created 7 days 9 hours.
Server tags
On Rust Wipe Tracker, which lists and filters is Rusted Zombies | Local Development part of?
These Rust Wipe Tracker lists take Rusted Zombies | Local Development: Modded Rust servers and Rust zombie servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on Rusted Zombies | Local Development?
Read off the game's server browser, the tags for Rusted Zombies | Local Development are: gmvanilla (Game mode): Survival in vanilla form; mp10 (Max players): It holds 10 slots; ts8 (Group limit): 8 per team, which is the default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Getting started
How do you connect to Rusted Zombies | Local Development?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 69.131.3.17:28015.