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Network live 11,699 servers online 38,680 players aboard 94 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

Local Dev Server

Offline 69.250.66.224:28015 checked 12d ago

Tracking number · connect
Wipe progress · wiped 26d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –too few wipes seen yet
0/ 10 players now 0% full
07-day averagepeak –
#15,106ranktop 70%
26d agolast wipeno schedule published
–next wipetoo few wipes seen yet
Delivery history

Players, performance and rank

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Sep27 Sep4 Oct10 Oct17 Oct23 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

every wipe as a delivery, newest first
  1. Fri 2 Oct, 18:12 UTC 19:12 UK · 26d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 560 on average 166 / 250
  2. Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average 119 / 200
  3. Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average 19 / 250
  4. Rustoria.co - EU MainEU · groups of 16+ · weekly · 288 on average 15 / 250
  5. Rustafied.com - EU FridayEU · groups of 16+ · weekly · 274 on average 18 / 100
  6. Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 250 on average 25 / 200
Help desk

Quick answers

From the figures on this page.

Player count

What is the ranking of Local Dev Server against other Rust servers?

In the top 70% of all ranked servers sits Local Dev Server, at #15,106 on hours played over seven days.

Is Local Dev Server busy at the moment?

The last sighting of Local Dev Server was 12 days 7 hours ago; it is offline right now.

Server rules

Which map is active on Local Dev Server?

The map on Local Dev Server is procedural, produced by the game.

Which settings and rules apply on Local Dev Server?

The name of Local Dev Server gives no gather rate. The game's default applies: 8 players to a group at most. survival is the mode, the usual game: build, gather, raid. Fighting and raiding between players is allowed. It appears in the server browser under Community, being a community server. The VAC anti-cheat from Valve is disabled.

Server details

In which region is Local Dev Server based?

There is no region published for Local Dev Server. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. You will find it at 69.250.66.224:28015.

What is the uptime of Local Dev Server, and is it online?

Offline for now: Local Dev Server was last seen 12 days 7 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. It was first seen by Rust Wipe Tracker on 21 September 2026.

On what Rust version does Local Dev Server operate?

Rust network protocol 2634 and build 166655 on Windows is what Local Dev Server runs. To join, your game must be on the same protocol; Steam handles that update for you.

Wipe schedule

What happens on Local Dev Server when wipe day arrives?

1 players is the average peak across its recent wipes. 0 hours after the latest wipe, the crowd reached its peak.

How often does Local Dev Server wipe, and at what times?

To tell its rhythm we would need more of Local Dev Server's wipes on record; there are too few yet. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. 26 days 8 hours have passed since this world was made.

Server tags

On Rust Wipe Tracker, which lists and filters is Local Dev Server part of?

These Rust Wipe Tracker lists take Local Dev Server: Rust community servers, unmodded. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How should you read the tags on Local Dev Server?

Read off the game's server browser, the tags for Local Dev Server are: gmrust (Game mode): Standard Rust survival is the game mode here; mp10 (Max players): The server has 10 slots; ts8 (Group limit): 8 per team, which is the default; v2634 (Protocol): Join only if your game runs protocol 2634; cs166655 (Build): It runs game build 166655; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.

Connecting

How do you connect to Local Dev Server?

Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 69.250.66.224:28015.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166655,ts8

Game

gmrust
Game mode Standard Rust survival is the game mode here.
mp10
Max players The server has 10 slots.
ts8
Group limit 8 per team, which is the default.
v2634
Protocol Join only if your game runs protocol 2634.
cs166655
Build It runs game build 166655.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.