CrustyCentral
Offline 69.41.183.55:28015 checked 10h ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 51 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 125 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 39 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 52 / 700
- RustSpain.com | EU Main 9 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 6 / 1000
Quick answers
From the figures on this page.
Population
How does CrustyCentral compare with other Rust servers in the rankings?
A seven-day player-hours count places CrustyCentral at #15,344: the top 69% of every ranked server.
Is CrustyCentral busy at the moment?
The last sighting of CrustyCentral was 10 hours ago; it is offline right now. For the last seven days the average player count was 0.
Rules and settings
Which map is active on CrustyCentral?
The game generates the procedural map on CrustyCentral at size 2,750 with seed 889732417. You can see the map on RustMaps from this page, since one size and seed give one map.
What are the rules on CrustyCentral, and what settings does it run?
The name of CrustyCentral gives no gather rate. The game's default applies: 8 players to a group at most. It runs survival, gather, build and raid, as the standard game goes. Fighting and raiding between players is allowed. The server browser lists it as Modded, because plugins or settings alter the game. Oxide supplies the plugins. VAC, the anti-cheat from Valve, is active.
About the server
What location does CrustyCentral run from?
No region is published by CrustyCentral. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. You will find it at 69.41.183.55:28015.
How smoothly does CrustyCentral run?
Averaged over the last 48 hours, server fps was 216, with a low of 1. The world held as many as 37,808 entities: buildings, deployables and the rest. Memory use peaked at 1,590 MB. What players call lag is the mix of low fps and an entity count that keeps climbing.
What is the uptime of CrustyCentral, and is it online?
CrustyCentral is offline at the moment, with the last sighting 10 hours ago. About 5 hours ago is when it last restarted, judged by the uptime it gives. It was up 45 of 168 hours over the last 7 full days, 27% of the time. The first sighting of it by Rust Wipe Tracker came on 13 September 2026.
On what Rust version does CrustyCentral operate?
On Linux, CrustyCentral runs Rust network protocol 2625 and build 152489. The same protocol is required to join, and Steam takes care of updating it.
Map resets
On what schedule does CrustyCentral reset its map?
To tell its rhythm we would need more of CrustyCentral's wipes on record; there are too few yet. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. You are playing a world created 152 days 7 hours.
Server tags
On Rust Wipe Tracker, which lists and filters is CrustyCentral part of?
The Rust Wipe Tracker lists that include CrustyCentral are: Modded Rust servers. On the server list, apply Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it appears.
How should you read the tags on CrustyCentral?
gmrust (Game mode): The game mode is standard Rust survival; mp3 (Max players): The server has 3 slots; ts8 (Group limit): Team limit: 8, the standard default; v2625 (Protocol): Join only if your game runs protocol 2625; cs152489 (Build): The game build is 152489; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, hence the Modded listing are the tags CrustyCentral publishes, and the server browser takes them as read. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Getting started
How do you connect to CrustyCentral?
Enter client.connect 69.41.183.55:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.