RustedThrough
Offline 70.109.215.128:28015 checked 45d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 24 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 127 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 44 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 9 / 700
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 28 / 700
- RustSpain.com | EU Main 51 / 200
Quick answers
From the figures on this page.
Player count
Where does RustedThrough place among Rust servers?
Over the past seven days, RustedThrough has climbed to #15,025 for player hours, putting it in the top – of all ranked servers.
Is RustedThrough busy at the moment?
At the moment RustedThrough is offline, having last been seen 45 days 11 hours ago.
Server rules
On what map does RustedThrough take place?
The map on RustedThrough is procedural, produced by the game.
Which settings and rules apply on RustedThrough?
No gather rate appears in the name of RustedThrough. The game's default applies: 8 players to a group at most. You get survival here, the usual game: build, gather, raid. Fighting and raiding between players is allowed. The server browser lists it as Modded, because plugins or settings alter the game. Oxide supplies the plugins. The VAC anti-cheat from Valve is enabled.
Operator and location
What location does RustedThrough run from?
You will find no region published by RustedThrough. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. The address to connect to is 70.109.215.128:28015.
What is the uptime of RustedThrough, and is it online?
Offline for now: RustedThrough was last seen 45 days 11 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. 13 September 2026 is when Rust Wipe Tracker first recorded it.
On what Rust version does RustedThrough operate?
Rust network protocol 2633 and build 163794 on Linux is what RustedThrough runs. Steam keeps your game updated; it has to be on the same protocol to join.
Map resets
On what schedule does RustedThrough reset its map?
Its rhythm cannot yet be told: too few of RustedThrough's wipes are on record. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. 46 days 10 hours have passed since this world was made.
Tags and filters
Where does RustedThrough appear across the Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take RustedThrough: Modded Rust servers. On the server list, apply Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it appears.
What is the meaning of the server tags on RustedThrough?
gmvanilla (Game mode): Survival in vanilla form; mp15 (Max players): Slot count: 15; ts8 (Group limit): The game default caps teams at 8; v2633 (Protocol): Protocol 2633 is required; a different version can't join; cs163794 (Build): Build number: 163794; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): The region code is unset; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded are the tags RustedThrough publishes, and the server browser takes them as read. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Getting started
What steps do you take to join RustedThrough?
Enter client.connect 70.109.215.128:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.