My Local Dev Server
Offline 71.176.38.233:28015 checked 12d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 420 / 525
- Rustoria.co - EU Main 26 / 250
- Rusty Moose |EU Main| 43 / 250
- Rustoria.co - EU East Long 191 / 275
- Rustoria.co - EU East Medium 70 / 200
- Rustafied.com - EU Friday 83 / 150
Quick answers
From the figures on this page.
Player activity
How does My Local Dev Server compare with other Rust servers in the rankings?
A seven-day player-hours count places My Local Dev Server at #15,085: the top 70% of every ranked server.
What is the current population on My Local Dev Server?
The last sighting of My Local Dev Server was 12 days 5 hours ago; it is offline right now.
Server rules
On what map does My Local Dev Server take place?
The map on My Local Dev Server is procedural, produced by the game.
Which settings and rules apply on My Local Dev Server?
No gather rate appears in the name of My Local Dev Server. Up to 8 players can join a group, the default for the game. You get survival here, gather and build and raid: the standard game. You can raid and fight other players. It appears in the server browser under Community, being a community server. The VAC anti-cheat from Valve is enabled.
About the server
What location does My Local Dev Server run from?
You will find no region published by My Local Dev Server. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. The address to connect to is 71.176.38.233:28015.
How reliable is My Local Dev Server, and is it currently online?
The current status for My Local Dev Server is offline, last seen 12 days 5 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. The first sighting of it by Rust Wipe Tracker came on 15 October 2026.
What Rust version is My Local Dev Server using?
On Windows, My Local Dev Server runs Rust network protocol 2634 and build 167398. Steam keeps your game updated; it has to be on the same protocol to join.
Wipe times
When does My Local Dev Server wipe? What schedule does it follow?
Its rhythm cannot yet be told: too few of My Local Dev Server's wipes are on record. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. You are playing a world created 23 days 8 hours.
Server tags
Where does My Local Dev Server appear in Rust Wipe Tracker lists and filters?
The Rust Wipe Tracker lists that include My Local Dev Server are: Rust community servers, unmodded. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on My Local Dev Server?
Read off the game's server browser, the tags for My Local Dev Server are: gmrust (Game mode): The game mode is standard Rust survival; mp500 (Max players): Slot count: 500; ts8 (Group limit): Team limit: 8, the standard default; v2634 (Protocol): To join, your game must match protocol 2634; cs167398 (Build): The game build is 167398; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): No region code is set. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
How to join
What is the process to join My Local Dev Server?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 71.176.38.233:28015.