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Network live 11,737 servers online 72,806 players aboard 128 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

KABOOM ISOLATED BASE DESIGN LAB

Online 72.178.40.244:29125 checked 10m ago

moddedcarbon
Tracking number · connect
Wipe progress · wiped 2h ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –no rhythm it keeps
0/ 1 players now 0% full
07-day averagepeak –
#15,432ranktop 69%
2h agolast wipeno schedule published
–next wipeno rhythm it keeps
Delivery history

Players, performance and rank

Players

AveragePeak
0123402:0003:0010:0011:00

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Oct26 Oct27 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.4 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
0wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

every wipe as a delivery, newest first
  1. Wed 28 Oct, 10:41 UTC 10:41 UK · 2h ago
    Wipe delivered
    Peak
    –
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Wed 28 Oct, 02:49 UTC 02:49 UK · 10h ago
    Wipe delivered
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    0
  3. Sun 25 Oct, 13:43 UTC 13:43 UK · 2d ago
    Wipe delivered
    Peak
    0
    Crowd
    –
    Lasted
    2.5 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 156 on average 186 / 500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 128 on average 129 / 100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 116 on average 175 / 225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 88 on average 138 / 700
  5. RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average 14 / 200
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average 51 / 1000
Help desk

Quick answers

From the figures on this page.

Player count

How does KABOOM ISOLATED BASE DESIGN LAB compare with other Rust servers in the rankings?

In the top 69% of all ranked servers sits KABOOM ISOLATED BASE DESIGN LAB, at #15,432 on hours played over seven days.

What is the current population on KABOOM ISOLATED BASE DESIGN LAB?

The current count is 0 players on 1 slots for KABOOM ISOLATED BASE DESIGN LAB. For the last seven days the average player count was 0.

Server rules

On what map does KABOOM ISOLATED BASE DESIGN LAB take place?

The map on KABOOM ISOLATED BASE DESIGN LAB is procedural, produced by the game.

What are the rules on KABOOM ISOLATED BASE DESIGN LAB, and what settings does it run?

No gather rate appears in the name of KABOOM ISOLATED BASE DESIGN LAB. Up to 8 players can join a group, the default for the game. survival is the mode, gather, build and raid, as the standard game goes. You can raid and fight other players. The server browser lists it as Modded, because plugins or settings alter the game. Carbon supplies the plugins. VAC, Valve's anti-cheat, is switched off.

Server details

What location does KABOOM ISOLATED BASE DESIGN LAB run from?

No region is published by KABOOM ISOLATED BASE DESIGN LAB. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. 72.178.40.244:29125 is its address.

What is the uptime of KABOOM ISOLATED BASE DESIGN LAB, and is it online?

KABOOM ISOLATED BASE DESIGN LAB is up and online at the moment. 0% is the uptime for the last 2 full days, up for 0 of 48 hours. The first sighting of it by Rust Wipe Tracker came on 25 October 2026.

What Rust version is KABOOM ISOLATED BASE DESIGN LAB using?

Rust network protocol 2635 and build 168909 on Linux is what KABOOM ISOLATED BASE DESIGN LAB runs. Steam keeps your game updated; it has to be on the same protocol to join.

Map resets

What happens on KABOOM ISOLATED BASE DESIGN LAB when wipe day arrives?

The average busiest point of its recent wipes was 0 players. After 0 hours the latest wipe's crowd hit its peak.

On what schedule does KABOOM ISOLATED BASE DESIGN LAB reset its map?

KABOOM ISOLATED BASE DESIGN LAB wipes when it chooses, not on a fixed rhythm, so there is no next wipe to predict. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. 2 hours have passed since this world was made.

Tags and listings

Where does KABOOM ISOLATED BASE DESIGN LAB appear across the Rust Wipe Tracker lists and filters?

These Rust Wipe Tracker lists take KABOOM ISOLATED BASE DESIGN LAB: Modded Rust servers. On the server list, apply Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours and it appears.

How should you read the tags on KABOOM ISOLATED BASE DESIGN LAB?

The game's server browser picks up these KABOOM ISOLATED BASE DESIGN LAB tags: gmrust (Game mode): Survival in standard Rust; mp1 (Max players): It holds 1 slots; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): Protocol 2635 is required; a different version can't join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): No region code is set; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; ^y (Carbon): Carbon, a plugin framework, is installed here. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.

Connecting

How do you connect to KABOOM ISOLATED BASE DESIGN LAB?

Enter client.connect 72.178.40.244:29125 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival in standard Rust.
mp1
Max players It holds 1 slots.
ts8
Group limit The game default caps teams at 8.
v2635
Protocol Protocol 2635 is required; a different version can't join.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet handles networking, as standard for the game.
$r?
Region code No region code is set.

Mods and access

^z
Modded The game is changed by plugins or settings, hence the Modded listing.
^y
Carbon Carbon, a plugin framework, is installed here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.