SIPLAB
Offline 72.225.139.233:28015 checked 14d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 285 / 300
- Rustoria.co - EU East Long 252 / 250
- Rusty Moose |EU Main| 24 / 250
- Rustoria.co - EU Main 25 / 250
- Rustafied.com - EU Friday 32 / 100
- Rustoria.co - EU East Medium 119 / 200
Quick answers
From the figures on this page.
Player count
How does SIPLAB compare with other Rust servers in the rankings?
Over the past seven days, SIPLAB has climbed to #15,236 for player hours, putting it in the top 70% of all ranked servers.
What is the current population on SIPLAB?
The last sighting of SIPLAB was 14 days 17 hours ago; it is offline right now.
Rules and settings
On what map does SIPLAB take place?
The game generates the procedural map that SIPLAB runs.
What settings and rules should you know for SIPLAB?
No gather rate appears in the name of SIPLAB. 8 players is the group limit, since the game's default applies. It runs survival, the usual game: build, gather, raid. Raiding and PvP are both on. The server browser files it under Community, as a community server. VAC, the anti-cheat from Valve, is active.
Operator and location
What location does SIPLAB run from?
There is no region published for SIPLAB. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. 72.225.139.233:28015 is its address.
What is the uptime of SIPLAB, and is it online?
Offline for now: SIPLAB was last seen 14 days 17 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. It was first seen by Rust Wipe Tracker on 14 October 2026.
On what Rust version does SIPLAB operate?
Rust network protocol 2634 and build 167781 on Linux is what SIPLAB runs. Steam keeps your game updated; it has to be on the same protocol to join.
Wipe times
How often does SIPLAB wipe, and at what times?
There are too few of SIPLAB's wipes on record so far to show its rhythm. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. The world it is running was made 14 days 17 hours.
Tags and filters
On Rust Wipe Tracker, which lists and filters is SIPLAB part of?
The Rust Wipe Tracker lists that include SIPLAB are: Rust community servers, unmodded. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on SIPLAB?
gmrust (Game mode): Survival in standard Rust; mp10 (Max players): The server has 10 slots; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): Protocol 2634 is required; a different version can't join; cs167781 (Build): The game build is 167781; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): No region code is set are the tags SIPLAB publishes, and the server browser takes them as read. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.
Getting started
How do you connect to SIPLAB?
Enter client.connect 72.225.139.233:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.