Skip to the page
Network live 11,791 servers online 65,961 players aboard 126 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

FunPvE Test

Offline 72.231.198.107:28015 checked 21d ago

moddedoxide
Tracking number · connect
Wipe progress · wiped 24d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –no rhythm it keeps
0/ 50 players now 0% full
07-day averagepeak –
#15,960ranktop 71%
24d agolast wipeno schedule published
–next wipeno rhythm it keeps
Delivery history

Players, performance and rank

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Sep28 Sep2 Oct6 Oct10 Oct14 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.3 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Sun 4 OctSat 3 OctFri 2 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

every wipe as a delivery, newest first
  1. Sun 4 Oct, 07:04 UTC 08:04 UK · 24d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Sat 3 Oct, 04:20 UTC 05:20 UK · 25d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    1.1 days
    Players before
    1
  3. Fri 2 Oct, 17:48 UTC 18:48 UK · 26d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    0.4 days
    Players before
    1
  4. Wed 30 Sep, 19:08 UTC 20:08 UK · 28d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    1.9 days
    Players before
    1
  5. Tue 29 Sep, 06:14 UTC 07:14 UK · 29d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    1.5 days
    Players before
    1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 157 on average 89 / 500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average 124 / 100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 116 on average 96 / 225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 91 on average 79 / 700
  5. RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average 25 / 200
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average 18 / 1000
Help desk

Quick answers

From the figures on this page.

Player activity

What is the ranking of FunPvE Test against other Rust servers?

Over the past seven days, FunPvE Test has climbed to #15,960 for player hours, putting it in the top 71% of all ranked servers.

What is the current population on FunPvE Test?

The last sighting of FunPvE Test was 21 days 14 hours ago; it is offline right now.

Map and rules

On what map does FunPvE Test take place?

Size 4,500 and seed 1586544950 define the procedural map FunPvE Test runs, generated by the game. You can see the map on RustMaps from this page, since one size and seed give one map.

What settings and rules should you know for FunPvE Test?

No gather rate appears in the name of FunPvE Test. The game's default applies: 8 players to a group at most. It runs survival, gather and build and raid: the standard game. You can raid and fight other players. Plugins or settings alter the game on this one, which sits under Modded in the server browser. The plugins run on Oxide. VAC, the anti-cheat from Valve, is active.

Operator and location

What location does FunPvE Test run from?

You will find no region published by FunPvE Test. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. The address to connect to is 72.231.198.107:28015.

What is the uptime of FunPvE Test, and is it online?

The current status for FunPvE Test is offline, last seen 21 days 14 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. It was first seen by Rust Wipe Tracker on 24 September 2026.

What Rust version is FunPvE Test using?

The version on FunPvE Test is Rust network protocol 2634 and build 166652, running on Windows. Steam keeps your game updated; it has to be on the same protocol to join.

Wipe times

How does FunPvE Test handle its wipe days?

1 players is the average peak across its recent wipes. On the latest wipe, 0 hours passed before the crowd peaked.

How often does FunPvE Test wipe, and at what times?

FunPvE Test wipes when it chooses, not on a fixed rhythm, so there is no next wipe to predict. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. You are playing a world created 24 days 15 hours.

Tags and filters

Where does FunPvE Test appear across the Rust Wipe Tracker lists and filters?

You will find FunPvE Test on the following Rust Wipe Tracker lists: Modded Rust servers. On the server list, apply Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it appears.

How should you read the tags on FunPvE Test?

gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): Slot count: 50; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): To join, your game must match protocol 2634; cs166652 (Build): It runs game build 166652; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): The region code is unset; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing are the tags FunPvE Test publishes, and the server browser takes them as read. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.

How to join

What steps do you take to join FunPvE Test?

Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 72.231.198.107:28015.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players Slot count: 50.
ts8
Group limit The game default caps teams at 8.
v2634
Protocol To join, your game must match protocol 2634.
cs166652
Build It runs game build 166652.
ptrak
Networking RakNet handles networking, as standard for the game.
$r?
Region code The region code is unset.

Mods and access

^o
Oxide It uses Oxide (uMod) for plugins.
^z
Modded The game is changed by plugins or settings, hence the Modded listing.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.