RandomRaids local test
Offline 72.57.78.230:28115 checked 2d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 222 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 132 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 187 / 225
- RustSpain.com | EU Main 32 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 199 / 700
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 63 / 1000
Quick answers
From the figures on this page.
Player activity
How does RandomRaids local test compare with other Rust servers in the rankings?
A seven-day player-hours count places RandomRaids local test at #15,369: the top 70% of every ranked server.
What is the current population on RandomRaids local test?
At the moment RandomRaids local test is offline, having last been seen 2 days 6 hours ago. The seven-day average for this server is 0 players.
Map and rules
On what map does RandomRaids local test take place?
A procedural map, generated by the game, is what RandomRaids local test runs.
Which settings and rules apply on RandomRaids local test?
No gather rate appears in the name of RandomRaids local test. The game's default applies: 8 players to a group at most. You get survival here, gather, build and raid, as the standard game goes. You can raid and fight other players. Plugins or settings alter the game on this one, which sits under Modded in the server browser. The plugins run on Oxide. VAC, Valve's anti-cheat, is switched on.
Operator and location
What is the location of RandomRaids local test?
You will find no region published by RandomRaids local test. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. You will find it at 72.57.78.230:28115.
Is RandomRaids local test up, and how good is its uptime?
RandomRaids local test is offline at the moment, with the last sighting 2 days 6 hours ago. 6% is the uptime for the last 6 full days, up for 8 of 144 hours. The first sighting of it by Rust Wipe Tracker came on 20 October 2026.
What Rust version is RandomRaids local test using?
The version on RandomRaids local test is Rust network protocol 2634 and build 167781, running on Windows. To join, your game must be on the same protocol; Steam handles that update for you.
Wipe schedule
When does RandomRaids local test wipe? What schedule does it follow?
To tell its rhythm we would need more of RandomRaids local test's wipes on record; there are too few yet. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. 9 days 10 hours have passed since this world was made.
Tags and listings
On Rust Wipe Tracker, which lists and filters is RandomRaids local test part of?
You will find RandomRaids local test on the following Rust Wipe Tracker lists: Modded Rust servers. On the server list, apply Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks and it appears.
What is the meaning of the server tags on RandomRaids local test?
The game's server browser picks up these RandomRaids local test tags: gmrust (Game mode): Survival in standard Rust; mp2 (Max players): It holds 2 slots; ts8 (Group limit): 8 per team, which is the default; v2634 (Protocol): Join only if your game runs protocol 2634; cs167781 (Build): It runs game build 167781; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): The region code is unset; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Getting started
What is the process to join RandomRaids local test?
Enter client.connect 72.57.78.230:28115 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.