test server
Offline 72.60.138.234:28015 checked 30d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 167 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 124 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 182 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 70 / 700
- RustSpain.com | EU Main 13 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 20 / 1000
Quick answers
From the figures on this page.
Player count
Where does test server place among Rust servers?
In the top 71% of all ranked servers sits test server, at #16,920 on hours played over seven days.
How many players are on test server right now?
At the moment test server is offline, having last been seen 30 days 15 hours ago.
Map and rules
What is the current map on test server?
Size 4,500 and seed 1337 define the procedural map test server runs, generated by the game. Identical size and seed give an identical map: view it on RustMaps from this page. You will see this map name: Custom Map.
Which settings and rules apply on test server?
You will not find a gather rate in the name of test server. The group limit is 12 players. You get survival here, gather, build and raid, as the standard game goes. You can raid and fight other players. The server browser lists it as Modded, because plugins or settings alter the game. Plugins come from Carbon. VAC, the anti-cheat from Valve, is active.
About the server
In which region is test server based?
No region is published by test server. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. 72.60.138.234:28015 is its address.
What is the uptime of test server, and is it online?
Offline for now: test server was last seen 30 days 15 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. 24 September 2026 is when Rust Wipe Tracker first recorded it.
On what Rust version does test server operate?
Rust network protocol 2634 and build 166085 on Linux is what test server runs. To join, your game must be on the same protocol; Steam handles that update for you.
Wipe schedule
On what schedule does test server reset its map?
Its rhythm cannot yet be told: too few of test server's wipes are on record. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. The world it is running was made 34 days 19 hours.
Server tags
On Rust Wipe Tracker, which lists and filters is test server part of?
These Rust Wipe Tracker lists take test server: Modded Rust servers. On the server list, apply Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more and it appears.
How should you read the tags on test server?
gmvanilla (Game mode): Survival in vanilla form; mp0 (Max players): Slot count: 0; ts12 (Group limit): Teams are limited to 12 players; v2634 (Protocol): Join only if your game runs protocol 2634; cs166085 (Build): The game build is 166085; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): No region code is set; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; ^y (Carbon): Carbon, a plugin framework, is installed here are the tags test server publishes, and the server browser takes them as read. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Getting started
What steps do you take to join test server?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 72.60.138.234:28015.