Imperium Plugin Development
Online 72.60.151.232:28015 checked 6m ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 24% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Thursday 5 November, 19:00 UTC · 19:00 UK, in 7d 5h.
The force wipe · high confidenceComing wipes
- 7d 5hThu 5 Nov, 19:00 UTC19:00 UKFW
- 16d 4hSat 14 Nov, 18:03 UTC18:03 UK
- 35d 5hThu 3 Dec, 19:00 UTC19:00 UKFW
- 37d 4hSat 5 Dec, 18:03 UTC18:03 UK
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
every wipe as a delivery, newest first-
Thu 5 Nov, 19:00 UTC FW19:00 UK · in 7d 5hNext wipe expected · the force wipe
-
Sat 24 Oct, 18:03 UTC 19:03 UK · 4d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 0
-
Sat 3 Oct, 18:59 UTC 19:59 UK · 25d agoWipe delivered
- Peak
- 1
- Crowd
- halved by day 8
- Lasted
- 21 days
- Players before
- 1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 183 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 128 / 100
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 83 / 700
- RustSpain.com | EU Main 23 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 28 / 1000
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 267 / 700
Quick answers
From the figures on this page.
Player count
Where does Imperium Plugin Development place among Rust servers?
In the top 24% of all ranked servers sits Imperium Plugin Development, at #5,236 on hours played over seven days.
What is the current population on Imperium Plugin Development?
The current count is 0 players on 2 slots for Imperium Plugin Development. Averaged over the past week: 0 players, peaking at 1. Over the last 48 hours, the peak hour came at 20:00 UTC with an average of 1 players.
Rules and settings
Which map is active on Imperium Plugin Development?
Generated by the game with seed 543543, the procedural map on Imperium Plugin Development is size 3,000. You can see the map on RustMaps from this page, since one size and seed give one map.
Which settings and rules apply on Imperium Plugin Development?
The name of Imperium Plugin Development gives no gather rate. The group limit is 128 players. survival is the mode, gather and build and raid: the standard game. Fighting and raiding between players is allowed. Because plugins or settings change the game, it is filed under Modded in the server browser. The plugins run on Oxide. The VAC anti-cheat from Valve is enabled.
Operator and location
What is the location of Imperium Plugin Development?
You will find no region published by Imperium Plugin Development. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. You will find it at 72.60.151.232:28015.
Does Imperium Plugin Development perform well?
The 48-hour average for server fps stands at 73, never dipping below 34. The world held as many as 46,643 entities: buildings, deployables and the rest. 3,526 MB of memory was its top figure. Players feel a rising entity count and low fps as lag.
What is the uptime of Imperium Plugin Development, and is it online?
Right now, Imperium Plugin Development is online. About 4 days 11 hours ago is when it last restarted, judged by the uptime it gives. It was up 167 of 168 hours over the last 7 full days, 99% of the time. It was first seen by Rust Wipe Tracker on 1 October 2026.
On what Rust version does Imperium Plugin Development operate?
Rust network protocol 2635 and build 168909 on Linux is what Imperium Plugin Development runs. The same protocol is required to join, and Steam takes care of updating it.
Wipe times
What should you expect from wipe day on Imperium Plugin Development?
The average busiest point of its recent wipes was 1 players. 0 hours after the latest wipe, the crowd reached its peak. Half the peak or more was held until the next wipe in 0% of recent wipes. Where that did not hold, it dropped below half by day 8.
How often does Imperium Plugin Development wipe, and at what times?
The wipe rhythm at Imperium Plugin Development is every 3 weeks on Saturday at 18:03 UTC. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 4 days 19 hours have passed since this world was made.
Server tags
Where does Imperium Plugin Development appear in Rust Wipe Tracker lists and filters?
You will find Imperium Plugin Development on the following Rust Wipe Tracker lists: Modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
How should you read the tags on Imperium Plugin Development?
gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): Slot count: 2; ts128 (Group limit): Team size caps at 128; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it's listed under Modded are the tags Imperium Plugin Development publishes, and the server browser takes them as read. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Connecting
What steps do you take to join Imperium Plugin Development?
Enter client.connect 72.60.151.232:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.