PolarBearFightClub2.0
Online 72.9.145.13:28015 checked 1h ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 205 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 121 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 183 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 126 / 700
- RustSpain.com | EU Main 19 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 50 / 1000
Quick answers
From the figures on this page.
Population
How does PolarBearFightClub2.0 compare with other Rust servers in the rankings?
Over the past seven days, PolarBearFightClub2.0 has climbed to #15,426 for player hours, putting it in the top 69% of all ranked servers.
Is PolarBearFightClub2.0 busy at the moment?
At the moment 0 players are on PolarBearFightClub2.0, which has 50 slots. For the last seven days the average player count was 0.
Server rules
What is the current map on PolarBearFightClub2.0?
Size 3,500 and seed 518502043 define the procedural map PolarBearFightClub2.0 runs, generated by the game. Identical size and seed give an identical map: view it on RustMaps from this page.
Which settings and rules apply on PolarBearFightClub2.0?
The name of PolarBearFightClub2.0 gives no gather rate. The game's default applies: 8 players to a group at most. It runs survival, the usual game: build, gather, raid. You can raid and fight other players. The server browser lists it as Modded, because plugins or settings alter the game. The plugins run on Oxide. The VAC anti-cheat from Valve is enabled.
About the server
In which region is PolarBearFightClub2.0 based?
You will find no region published by PolarBearFightClub2.0. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. You will find it at 72.9.145.13:28015.
What is the performance like on PolarBearFightClub2.0?
The 48-hour average for server fps stands at 120, never dipping below 71. The world held as many as 73,858 entities: buildings, deployables and the rest. The highest memory reading was 2,183 MB. Lag, to players, means low fps alongside an entity count on the rise.
Is PolarBearFightClub2.0 up, and how good is its uptime?
PolarBearFightClub2.0 is up and online at the moment. The uptime it reports puts its last restart at about 5 hours ago. It was up 158 of 168 hours over the last 7 full days, 94% of the time. It was first seen by Rust Wipe Tracker on 13 September 2026.
On what Rust version does PolarBearFightClub2.0 operate?
On Windows, PolarBearFightClub2.0 runs Rust network protocol 2631 and build 156812. The same protocol is required to join, and Steam takes care of updating it.
Wipe times
When does PolarBearFightClub2.0 wipe? What schedule does it follow?
Its rhythm cannot yet be told: too few of PolarBearFightClub2.0's wipes are on record. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. You are playing a world created 116 days 14 hours.
Server tags
On Rust Wipe Tracker, which lists and filters is PolarBearFightClub2.0 part of?
These Rust Wipe Tracker lists take PolarBearFightClub2.0: Modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What is the meaning of the server tags on PolarBearFightClub2.0?
gmrust (Game mode): Survival in standard Rust; mp50 (Max players): The server has 50 slots; ts8 (Group limit): 8 per team, which is the default; v2631 (Protocol): To join, your game must match protocol 2631; cs156812 (Build): It runs game build 156812; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, hence the Modded listing are the tags PolarBearFightClub2.0 publishes, and the server browser takes them as read. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.
Getting started
How do you connect to PolarBearFightClub2.0?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 72.9.145.13:28015.