Server name on in-game server list
Offline 72.95.100.150:28015 checked 44d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 48 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 130 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 61 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 58 / 700
- RustSpain.com | EU Main 13 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 17 / 1000
Quick answers
From the figures on this page.
Player count
What is the current population on Server name on in-game server list?
At the moment Server name on in-game server list is offline, having last been seen 44 days 16 hours ago.
Server rules
What is the current map on Server name on in-game server list?
The game generates the procedural map that Server name on in-game server list runs.
What are the rules on Server name on in-game server list, and what settings does it run?
You will not find a gather rate in the name of Server name on in-game server list. Up to 8 players can join a group, the default for the game. You get survival here, the usual game: build, gather, raid. Raiding and PvP are both on. The server browser lists it as Modded, because plugins or settings alter the game. Carbon supplies the plugins. VAC, the anti-cheat from Valve, is active.
Server details
In which region is Server name on in-game server list based?
You will find no region published by Server name on in-game server list. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. You will find it at 72.95.100.150:28015.
Is Server name on in-game server list up, and how good is its uptime?
The current status for Server name on in-game server list is offline, last seen 44 days 16 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. The first sighting of it by Rust Wipe Tracker came on 13 September 2026.
What Rust version is Server name on in-game server list using?
On Windows, Server name on in-game server list runs Rust network protocol 2633 and build 163794. To join, your game must be on the same protocol; Steam handles that update for you.
Map resets
On what schedule does Server name on in-game server list reset its map?
To tell its rhythm we would need more of Server name on in-game server list's wipes on record; there are too few yet. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. You are playing a world created 46 days 18 hours.
Tags and filters
Where does Server name on in-game server list appear across the Rust Wipe Tracker lists and filters?
The Rust Wipe Tracker lists that include Server name on in-game server list are: Modded Rust servers. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
How should you read the tags on Server name on in-game server list?
gmrust (Game mode): Standard Rust survival is the game mode here; mp5 (Max players): Slot count: 5; ts8 (Group limit): 8 per team, which is the default; v2633 (Protocol): To join, your game must match protocol 2633; cs163794 (Build): The game build is 163794; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): It uses Carbon for plugins are the tags Server name on in-game server list publishes, and the server browser takes them as read. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Connecting
How do you connect to Server name on in-game server list?
Enter client.connect 72.95.100.150:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.