Lost Lives | Development Server
Online 73.0.98.12:28015 checked 10m ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 40% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
every wipe as a delivery, newest first-
Tue 20 Oct, 21:06 UTC 22:06 UK · 7d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 188 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 125 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 153 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 140 / 700
- RustSpain.com | EU Main 15 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 44 / 1000
Quick answers
From the figures on this page.
Player count
Where does Lost Lives | Development Server place among Rust servers?
Over the past seven days, Lost Lives | Development Server has climbed to #8,912 for player hours, putting it in the top 40% of all ranked servers.
Is Lost Lives | Development Server busy at the moment?
At the moment 0 players are on Lost Lives | Development Server, which has 50 slots. Averaged over the past week: 0 players, peaking at 1.
Server rules
Which map is active on Lost Lives | Development Server?
The game generates the procedural map on Lost Lives | Development Server at size 4,500 with seed 12345. You can see the map on RustMaps from this page, since one size and seed give one map.
What settings and rules should you know for Lost Lives | Development Server?
No gather rate appears in the name of Lost Lives | Development Server. 8 players is the group limit, since the game's default applies. survival is the mode, gather, build and raid, as the standard game goes. Raiding and PvP are both on. Because plugins or settings change the game, it is filed under Modded in the server browser. Plugins come from Carbon. VAC, the anti-cheat from Valve, is active.
About the server
What location does Lost Lives | Development Server run from?
You will find no region published by Lost Lives | Development Server. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. The address to connect to is 73.0.98.12:28015.
How smoothly does Lost Lives | Development Server run?
The 48-hour average for server fps stands at 129, never dipping below 65. The world held as many as 121,691 entities: buildings, deployables and the rest. Memory use peaked at 7,206 MB. Lag, to players, means low fps alongside an entity count on the rise.
Is Lost Lives | Development Server up, and how good is its uptime?
You can find Lost Lives | Development Server online at present. The uptime it reports puts its last restart at about 6 days 19 hours ago. 100% is the uptime for the last 7 full days, up for 168 of 168 hours. The first sighting of it by Rust Wipe Tracker came on 20 October 2026.
On what Rust version does Lost Lives | Development Server operate?
Rust network protocol 2634 and build 167781 on Linux is what Lost Lives | Development Server runs. The same protocol is required to join, and Steam takes care of updating it.
Wipe times
What happens on Lost Lives | Development Server when wipe day arrives?
The average busiest point of its recent wipes was 1 players. 0 hours after the latest wipe, the crowd reached its peak.
When does Lost Lives | Development Server wipe? What schedule does it follow?
To tell its rhythm we would need more of Lost Lives | Development Server's wipes on record; there are too few yet. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. The world it is running was made 7 days 15 hours.
Server tags
Where does Lost Lives | Development Server appear across the Rust Wipe Tracker lists and filters?
The Rust Wipe Tracker lists that include Lost Lives | Development Server are: Modded Rust servers. On the server list, apply Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks and it appears.
What is the meaning of the server tags on Lost Lives | Development Server?
The game's server browser picks up these Lost Lives | Development Server tags: gmrust (Game mode): Standard Rust survival is the game mode here; mp50 (Max players): The server has 50 slots; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): Join only if your game runs protocol 2634; cs167781 (Build): It runs game build 167781; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): The region code is unset; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; ^y (Carbon): It uses Carbon for plugins. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
How to join
What is the process to join Lost Lives | Development Server?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 73.0.98.12:28015.