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Network live 11,737 servers online 71,230 players aboard 135 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

Lost Lives | Development Server

Online 73.0.98.12:28015 checked 10m ago

moddedcarbon
Tracking number · connect
Wipe progress · wiped 7d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –too few wipes seen yet
0/ 50 players now 0% full
07-day averagepeak 1
#8,912ranktop 40%
7d agolast wipeno schedule published
–next wipetoo few wipes seen yet
Delivery history

Players, performance and rank

Players

AveragePeak
0123413:0022:0007:0017:0002:0011:00

Hourly average and peak, UTC.

Server performance

05010015020013:0022:0007:0017:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Oct22 Oct23 Oct25 Oct26 Oct28 Oct

Top 40% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

every wipe as a delivery, newest first
  1. Tue 20 Oct, 21:06 UTC 22:06 UK · 7d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 155 on average 188 / 500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 127 on average 125 / 100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 116 on average 153 / 225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 88 on average 140 / 700
  5. RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average 15 / 200
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average 44 / 1000
Help desk

Quick answers

From the figures on this page.

Player count

Where does Lost Lives | Development Server place among Rust servers?

Over the past seven days, Lost Lives | Development Server has climbed to #8,912 for player hours, putting it in the top 40% of all ranked servers.

Is Lost Lives | Development Server busy at the moment?

At the moment 0 players are on Lost Lives | Development Server, which has 50 slots. Averaged over the past week: 0 players, peaking at 1.

Server rules

Which map is active on Lost Lives | Development Server?

The game generates the procedural map on Lost Lives | Development Server at size 4,500 with seed 12345. You can see the map on RustMaps from this page, since one size and seed give one map.

What settings and rules should you know for Lost Lives | Development Server?

No gather rate appears in the name of Lost Lives | Development Server. 8 players is the group limit, since the game's default applies. survival is the mode, gather, build and raid, as the standard game goes. Raiding and PvP are both on. Because plugins or settings change the game, it is filed under Modded in the server browser. Plugins come from Carbon. VAC, the anti-cheat from Valve, is active.

About the server

What location does Lost Lives | Development Server run from?

You will find no region published by Lost Lives | Development Server. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. The address to connect to is 73.0.98.12:28015.

How smoothly does Lost Lives | Development Server run?

The 48-hour average for server fps stands at 129, never dipping below 65. The world held as many as 121,691 entities: buildings, deployables and the rest. Memory use peaked at 7,206 MB. Lag, to players, means low fps alongside an entity count on the rise.

Is Lost Lives | Development Server up, and how good is its uptime?

You can find Lost Lives | Development Server online at present. The uptime it reports puts its last restart at about 6 days 19 hours ago. 100% is the uptime for the last 7 full days, up for 168 of 168 hours. The first sighting of it by Rust Wipe Tracker came on 20 October 2026.

On what Rust version does Lost Lives | Development Server operate?

Rust network protocol 2634 and build 167781 on Linux is what Lost Lives | Development Server runs. The same protocol is required to join, and Steam takes care of updating it.

Wipe times

What happens on Lost Lives | Development Server when wipe day arrives?

The average busiest point of its recent wipes was 1 players. 0 hours after the latest wipe, the crowd reached its peak.

When does Lost Lives | Development Server wipe? What schedule does it follow?

To tell its rhythm we would need more of Lost Lives | Development Server's wipes on record; there are too few yet. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. The world it is running was made 7 days 15 hours.

Server tags

Where does Lost Lives | Development Server appear across the Rust Wipe Tracker lists and filters?

The Rust Wipe Tracker lists that include Lost Lives | Development Server are: Modded Rust servers. On the server list, apply Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks and it appears.

What is the meaning of the server tags on Lost Lives | Development Server?

The game's server browser picks up these Lost Lives | Development Server tags: gmrust (Game mode): Standard Rust survival is the game mode here; mp50 (Max players): The server has 50 slots; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): Join only if your game runs protocol 2634; cs167781 (Build): It runs game build 167781; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): The region code is unset; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; ^y (Carbon): It uses Carbon for plugins. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.

How to join

What is the process to join Lost Lives | Development Server?

Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 73.0.98.12:28015.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode Standard Rust survival is the game mode here.
mp50
Max players The server has 50 slots.
ts8
Group limit The game default caps teams at 8.
v2634
Protocol Join only if your game runs protocol 2634.
cs167781
Build It runs game build 167781.
ptrak
Networking RakNet handles networking, as standard for the game.
$r?
Region code The region code is unset.

Mods and access

^z
Modded The game is changed by plugins or settings, hence the Modded listing.
^y
Carbon It uses Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.