MOD Test Server
Offline 73.46.68.165:28015 checked 15d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 102 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 121 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 120 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 46 / 700
- RustSpain.com | EU Main 3 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 20 / 1000
Quick answers
From the figures on this page.
Population
What is the ranking of MOD Test Server against other Rust servers?
Over the past seven days, MOD Test Server has climbed to #15,346 for player hours, putting it in the top 71% of all ranked servers.
Is MOD Test Server busy at the moment?
The last sighting of MOD Test Server was 15 days 16 hours ago; it is offline right now.
Rules and settings
What is the current map on MOD Test Server?
The game generates the procedural map on MOD Test Server at size 3,000 with seed 12345. You can see the map on RustMaps from this page, since one size and seed give one map.
What are the rules on MOD Test Server, and what settings does it run?
No gather rate appears in the name of MOD Test Server. The game's default applies: 8 players to a group at most. It runs survival, gather and build and raid: the standard game. Fighting and raiding between players is allowed. The server browser lists it as Modded, because plugins or settings alter the game. Plugins come from Oxide. The VAC anti-cheat from Valve is enabled.
Server details
What is the location of MOD Test Server?
There is no region published for MOD Test Server. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. 73.46.68.165:28015 is its address.
How reliable is MOD Test Server, and is it currently online?
Offline for now: MOD Test Server was last seen 15 days 16 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. It was first seen by Rust Wipe Tracker on 20 September 2026.
On what Rust version does MOD Test Server operate?
The version on MOD Test Server is Rust network protocol 2632 and build 161125, running on Windows. The same protocol is required to join, and Steam takes care of updating it.
Wipe schedule
On what schedule does MOD Test Server reset its map?
Its rhythm cannot yet be told: too few of MOD Test Server's wipes are on record. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. The world it is running was made 71 days 5 hours.
Tags and filters
Where does MOD Test Server appear in Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take MOD Test Server: Modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on MOD Test Server?
Read off the game's server browser, the tags for MOD Test Server are: gmrust (Game mode): The game mode is standard Rust survival; mp200 (Max players): The server has 200 slots; ts8 (Group limit): Team limit: 8, the standard default; v2632 (Protocol): Protocol 2632 is required; a different version can't join; cs161125 (Build): The game build is 161125; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): The region code is unset; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
How to join
What is the process to join MOD Test Server?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 73.46.68.165:28015.