Skip to the page
Network live 11,859 servers online 101,852 players aboard 538 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

LinuxGSM

Offline 73.70.203.250:28015 checked 5d ago

Tracking number · connect
Wipe progress · wiped 25d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –too few wipes seen yet
0/ 50 players now 0% full
07-day averagepeak –
#15,269ranktop 68%
25d agolast wipeno schedule published
–next wipetoo few wipes seen yet
Delivery history

Players, performance and rank

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

every wipe as a delivery, newest first
  1. Sun 4 Oct, 19:21 UTC 20:21 UK · 25d ago
    Wipe delivered
    Peak
    0
    Crowd
    –
    Lasted
    running
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 508 on average 282 / 325
  2. Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average 373 / 425
  3. Rusty Moose |EU Main|EU · groups of 12+ · weekly · 282 on average 919 / 1000
  4. Rustafied.com - EU FridayEU · groups of 16+ · weekly · 277 on average 48 / 100
  5. Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average 972 / 1000
  6. Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 240 on average 780 / 800
Help desk

Quick answers

From the figures on this page.

Player count

How does LinuxGSM compare with other Rust servers in the rankings?

A seven-day player-hours count places LinuxGSM at #15,269: the top 68% of every ranked server.

Is LinuxGSM busy at the moment?

The last sighting of LinuxGSM was 5 days 22 hours ago; it is offline right now. The seven-day average for this server is 0 players.

Rules and settings

What is the current map on LinuxGSM?

The map on LinuxGSM is procedural, produced by the game.

What are the rules on LinuxGSM, and what settings does it run?

You will not find a gather rate in the name of LinuxGSM. Up to 8 players can join a group, the default for the game. survival is the mode, gather, build and raid, as the standard game goes. Fighting and raiding between players is allowed. You will find it listed under Community in the server browser: it is a community server. The VAC anti-cheat from Valve is enabled.

Server details

What location does LinuxGSM run from?

There is no region published for LinuxGSM. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. 73.70.203.250:28015 is its address.

How reliable is LinuxGSM, and is it currently online?

LinuxGSM is offline at the moment, with the last sighting 5 days 22 hours ago. 27% is the uptime for the last 7 full days, up for 46 of 168 hours. 13 September 2026 is when Rust Wipe Tracker first recorded it.

What Rust version is LinuxGSM using?

On Linux, LinuxGSM runs Rust network protocol 2634 and build 166652. The same protocol is required to join, and Steam takes care of updating it.

Map resets

What should you expect from wipe day on LinuxGSM?

At their busiest, its recent wipes drew an average of 0 players. On the latest wipe, 0 hours passed before the crowd peaked.

How often does LinuxGSM wipe, and at what times?

To tell its rhythm we would need more of LinuxGSM's wipes on record; there are too few yet. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. 25 days have passed since this world was made.

Tags and filters

On Rust Wipe Tracker, which lists and filters is LinuxGSM part of?

The Rust Wipe Tracker lists that include LinuxGSM are: Rust community servers, unmodded. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How should you read the tags on LinuxGSM?

gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): It holds 50 slots; ts8 (Group limit): Team limit: 8, the standard default; v2634 (Protocol): To join, your game must match protocol 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code is unset are the tags LinuxGSM publishes, and the server browser takes them as read. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.

Getting started

How do you connect to LinuxGSM?

Enter client.connect 73.70.203.250:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmvanilla,cs166652,ts8

Game

gmvanilla
Game mode This is vanilla survival.
mp50
Max players It holds 50 slots.
ts8
Group limit Team limit: 8, the standard default.
v2634
Protocol To join, your game must match protocol 2634.
cs166652
Build The game build is 166652.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code The region code is unset.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.