Chip's Test Server
Offline 73.82.177.252:28015 checked 17d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
every wipe as a delivery, newest first-
Sun 11 Oct, 20:28 UTC 21:28 UK · 17d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- RustForNoobs.com Primitive | Bow / Melee | Medieval 1 / 50
- [US East] Facepunch Primitive 1 17 / 400
- [EU] Facepunch Primitive 1 13 / 400
- JumpRust.com - EU 3x|Primitive|Full PVP|Shop|Kits|TP|Clans| 2 / 120
- JumpRust.com - US 3x|Primitive|Full PVP|Shop|Kits|TP|Clans| 3 / 120
- Rust4Noobs | Solo/Duo | Primitive Monthly | No BP Wipe 2 / 100
Quick answers
From the figures on this page.
Population
How does Chip's Test Server compare with other Rust servers in the rankings?
Over the past seven days, Chip's Test Server has climbed to #15,307 for player hours, putting it in the top 70% of all ranked servers.
What is the current population on Chip's Test Server?
The last sighting of Chip's Test Server was 17 days 8 hours ago; it is offline right now.
Server rules
On what map does Chip's Test Server take place?
The map on Chip's Test Server is procedural, produced by the game.
Which settings and rules apply on Chip's Test Server?
The name of Chip's Test Server gives no gather rate. Up to 8 players can join a group, the default for the game. You get primitive here, without guns: bows, spears and close combat. Fighting and raiding between players is allowed. The server browser lists it as Modded, because plugins or settings alter the game. Plugins come from Oxide. The VAC anti-cheat from Valve is enabled.
About the server
What is the location of Chip's Test Server?
You will find no region published by Chip's Test Server. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. 73.82.177.252:28015 is its address.
Is Chip's Test Server up, and how good is its uptime?
Offline for now: Chip's Test Server was last seen 17 days 8 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. The first sighting of it by Rust Wipe Tracker came on 15 September 2026.
On what Rust version does Chip's Test Server operate?
The version on Chip's Test Server is Rust network protocol 2634 and build 167398, running on Linux. To join, your game must be on the same protocol; Steam handles that update for you.
Wipe times
What should you expect from wipe day on Chip's Test Server?
The average busiest point of its recent wipes was 1 players. After 0 hours the latest wipe's crowd hit its peak.
When does Chip's Test Server wipe? What schedule does it follow?
Its rhythm cannot yet be told: too few of Chip's Test Server's wipes are on record. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. 17 days 10 hours have passed since this world was made.
Tags and listings
On Rust Wipe Tracker, which lists and filters is Chip's Test Server part of?
You will find Chip's Test Server on the following Rust Wipe Tracker lists: Modded Rust servers and Primitive Rust servers, tracked. These are the filters that bring it up on the server list: Type: Modded; Game mode: Primitive; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What is the meaning of the server tags on Chip's Test Server?
The game's server browser picks up these Chip's Test Server tags: gmprimitive (Game mode): Primitive means bows, spears and melee, and no guns; mp5 (Max players): The server has 5 slots; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): To join, your game must match protocol 2634; cs167398 (Build): Build number: 167398; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): The region code is unset; ^o (Oxide): Oxide (uMod), a plugin framework, is installed here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
How to join
What is the process to join Chip's Test Server?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 73.82.177.252:28015.