Local Private Server
Offline 73.91.192.30:28015 checked 5d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 57% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 142 / 250
- Rustoria.co - EU East Long 124 / 200
- Rusty Moose |EU Main| 14 / 250
- Rustoria.co - EU Main 16 / 250
- Rustafied.com - EU Friday 12 / 100
- Rustoria.co - EU East Medium 36 / 200
Quick answers
From the figures on this page.
Player count
How does Local Private Server compare with other Rust servers in the rankings?
Over the past seven days, Local Private Server has climbed to #12,700 for player hours, putting it in the top 57% of all ranked servers.
Is Local Private Server busy at the moment?
At the moment Local Private Server is offline, having last been seen 5 days 7 hours ago. Averaged over the past week: 0 players, peaking at 1.
Map and rules
Which map is active on Local Private Server?
The map on Local Private Server is procedural, produced by the game.
Which settings and rules apply on Local Private Server?
You will not find a gather rate in the name of Local Private Server. Up to 8 players can join a group, the default for the game. It runs survival, gather, build and raid, as the standard game goes. You can raid and fight other players. It appears in the server browser under Community, being a community server. The VAC anti-cheat from Valve is enabled.
About the server
What is the location of Local Private Server?
No region is published by Local Private Server. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. You will find it at 73.91.192.30:28015.
What is the uptime of Local Private Server, and is it online?
Offline for now: Local Private Server was last seen 5 days 7 hours ago. 0% is the uptime for the last 5 full days, up for 0 of 120 hours. It was first seen by Rust Wipe Tracker on 23 October 2026.
What Rust version is Local Private Server using?
The version on Local Private Server is Rust network protocol 2635 and build 168909, running on Linux. Steam keeps your game updated; it has to be on the same protocol to join.
Wipe schedule
When does Local Private Server wipe? What schedule does it follow?
To tell its rhythm we would need more of Local Private Server's wipes on record; there are too few yet. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. You are playing a world created 5 days 10 hours.
Tags and listings
On Rust Wipe Tracker, which lists and filters is Local Private Server part of?
These Rust Wipe Tracker lists take Local Private Server: Rust community servers, unmodded. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
What is the meaning of the server tags on Local Private Server?
The game's server browser picks up these Local Private Server tags: gmrust (Game mode): Survival in standard Rust; mp10 (Max players): The server has 10 slots; ts8 (Group limit): Team limit: 8, the standard default; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code isn't set. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Connecting
What is the process to join Local Private Server?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 73.91.192.30:28015.