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Network live 11,873 servers online 96,161 players aboard 387 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

ZombieNET

Online 74.110.198.225:28015 checked 13m ago

Tracking number · connect
Wipe progress · wiped 11d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –no wipe seen yet
0/ 500 players now 0% full
07-day averagepeak –
#15,341ranktop 69%
11d agolast wipeno schedule published
–next wipeno wipe seen yet
Delivery history

Players, performance and rank

Players

AveragePeak
0123417:0002:0011:0020:0005:0014:00

Hourly average and peak, UTC.

Server performance

05010015020017:0002:0011:0020:0005:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k17 Oct19 Oct22 Oct24 Oct27 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

every wipe as a delivery, newest first
  1. No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 514 on average 435 / 500
  2. Rustoria.co - EU East LongEU · groups of 12+ · monthly · 317 on average 463 / 475
  3. Rusty Moose |EU Main|EU · groups of 12+ · weekly · 281 on average 982 / 1000
  4. Rustafied.com - EU FridayEU · groups of 16+ · weekly · 276 on average 58 / 100
  5. Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average 982 / 1000
  6. Rustoria.co - US MainNA · groups of 16+ · weekly · 236 on average 29 / 250
Help desk

Quick answers

From the figures on this page.

Player count

Where does ZombieNET place among Rust servers?

In the top 69% of all ranked servers sits ZombieNET, at #15,341 on hours played over seven days.

Is ZombieNET busy at the moment?

At the moment 0 players are on ZombieNET, which has 500 slots. Averaged over the past week: 0 players.

Server rules

What is the current map on ZombieNET?

The game generates the procedural map on ZombieNET at size 4,500 with seed 1337. Size and seed match means the map matches, so you can view it on RustMaps from this page.

What settings and rules should you know for ZombieNET?

The name of ZombieNET gives no gather rate. Up to 8 players can join a group, the default for the game. survival is the mode, gather, build and raid, as the standard game goes. Fighting and raiding between players is allowed. You will find it listed under Community in the server browser: it is a community server. VAC, the anti-cheat from Valve, is active.

Operator and location

In which region is ZombieNET based?

You will find no region published by ZombieNET. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. The address to connect to is 74.110.198.225:28015.

How smoothly does ZombieNET run?

Averaged over the last 48 hours, server fps was 129, with a low of 108. Buildings, deployables and all the rest of the world pushed its entity count as high as 121,087. Memory use peaked at 6,476 MB. Players feel a rising entity count and low fps as lag.

How reliable is ZombieNET, and is it currently online?

Right now, ZombieNET is online. The uptime it reports puts its last restart at about 11 days 18 hours ago. 99% is the uptime for the last 7 full days, up for 167 of 168 hours. 17 October 2026 is when Rust Wipe Tracker first recorded it.

What Rust version is ZombieNET using?

Rust network protocol 2634 and build 167781 on Windows is what ZombieNET runs. The same protocol is required to join, and Steam takes care of updating it.

Wipe schedule

When does ZombieNET wipe? What schedule does it follow?

To tell its rhythm we would need more of ZombieNET's wipes on record; there are too few yet. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. You are playing a world created 11 days 20 hours.

Tags and listings

Where does ZombieNET appear in Rust Wipe Tracker lists and filters?

These Rust Wipe Tracker lists take ZombieNET: Rust community servers, unmodded and Rust zombie servers. On the server list, apply Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks and it appears.

What is the meaning of the server tags on ZombieNET?

gmrust (Game mode): The game mode is standard Rust survival; mp500 (Max players): It holds 500 slots; ts8 (Group limit): 8 per team, which is the default; v2634 (Protocol): Protocol 2634 is required; a different version can't join; cs167781 (Build): Build number: 167781; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set are the tags ZombieNET publishes, and the server browser takes them as read. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.

Getting started

What steps do you take to join ZombieNET?

Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 74.110.198.225:28015.

Server tags

what each one means

Published as mp500,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp500
Max players It holds 500 slots.
ts8
Group limit 8 per team, which is the default.
v2634
Protocol Protocol 2634 is required; a different version can't join.
cs167781
Build Build number: 167781.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.