ZombieNET
Online 74.110.198.225:28015 checked 13m ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 435 / 500
- Rustoria.co - EU East Long 463 / 475
- Rusty Moose |EU Main| 982 / 1000
- Rustafied.com - EU Friday 58 / 100
- Rustoria.co - EU Main 982 / 1000
- Rustoria.co - US Main 29 / 250
Quick answers
From the figures on this page.
Player count
Where does ZombieNET place among Rust servers?
In the top 69% of all ranked servers sits ZombieNET, at #15,341 on hours played over seven days.
Is ZombieNET busy at the moment?
At the moment 0 players are on ZombieNET, which has 500 slots. Averaged over the past week: 0 players.
Server rules
What is the current map on ZombieNET?
The game generates the procedural map on ZombieNET at size 4,500 with seed 1337. Size and seed match means the map matches, so you can view it on RustMaps from this page.
What settings and rules should you know for ZombieNET?
The name of ZombieNET gives no gather rate. Up to 8 players can join a group, the default for the game. survival is the mode, gather, build and raid, as the standard game goes. Fighting and raiding between players is allowed. You will find it listed under Community in the server browser: it is a community server. VAC, the anti-cheat from Valve, is active.
Operator and location
In which region is ZombieNET based?
You will find no region published by ZombieNET. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. The address to connect to is 74.110.198.225:28015.
How smoothly does ZombieNET run?
Averaged over the last 48 hours, server fps was 129, with a low of 108. Buildings, deployables and all the rest of the world pushed its entity count as high as 121,087. Memory use peaked at 6,476 MB. Players feel a rising entity count and low fps as lag.
How reliable is ZombieNET, and is it currently online?
Right now, ZombieNET is online. The uptime it reports puts its last restart at about 11 days 18 hours ago. 99% is the uptime for the last 7 full days, up for 167 of 168 hours. 17 October 2026 is when Rust Wipe Tracker first recorded it.
What Rust version is ZombieNET using?
Rust network protocol 2634 and build 167781 on Windows is what ZombieNET runs. The same protocol is required to join, and Steam takes care of updating it.
Wipe schedule
When does ZombieNET wipe? What schedule does it follow?
To tell its rhythm we would need more of ZombieNET's wipes on record; there are too few yet. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. You are playing a world created 11 days 20 hours.
Tags and listings
Where does ZombieNET appear in Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take ZombieNET: Rust community servers, unmodded and Rust zombie servers. On the server list, apply Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks and it appears.
What is the meaning of the server tags on ZombieNET?
gmrust (Game mode): The game mode is standard Rust survival; mp500 (Max players): It holds 500 slots; ts8 (Group limit): 8 per team, which is the default; v2634 (Protocol): Protocol 2634 is required; a different version can't join; cs167781 (Build): Build number: 167781; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set are the tags ZombieNET publishes, and the server browser takes them as read. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.
Getting started
What steps do you take to join ZombieNET?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 74.110.198.225:28015.