KSK-Labs
Offline 74.130.231.139:28015 checked 5d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
every wipe as a delivery, newest first-
Fri 23 Oct, 01:50 UTC 02:50 UK · 6d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 0
-
Mon 19 Oct, 01:27 UTC 02:27 UK · 10d agoWipe delivered
- Peak
- 1
- Crowd
- halved by day 1
- Lasted
- 4 days
- Players before
- 0
-
Sat 17 Oct, 03:46 UTC 04:46 UK · 12d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- 1.9 days
- Players before
- 0
-
Fri 16 Oct, 01:43 UTC 02:43 UK · 13d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- 1.1 days
- Players before
- 0
-
Thu 15 Oct, 04:01 UTC 05:01 UK · 14d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- 0.9 days
- Players before
- 1
-
Tue 13 Oct, 08:02 UTC 09:02 UK · 15d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- 1.8 days
- Players before
- 0
-
Sun 11 Oct, 19:53 UTC 20:53 UK · 17d agoWipe delivered
- Peak
- 0
- Crowd
- –
- Lasted
- 1.5 days
- Players before
- 0
-
Thu 8 Oct, 20:25 UTC 21:25 UK · 20d agoWipe delivered
- Peak
- 2
- Crowd
- held half
- Lasted
- 3 days
- Players before
- 1
-
Thu 8 Oct, 02:01 UTC 03:01 UK · 21d agoWipe delivered
- Peak
- 2
- Crowd
- –
- Lasted
- 0.8 days
- Players before
- 0
-
Wed 7 Oct, 01:22 UTC 02:22 UK · 22d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- 1 days
- Players before
- 0
Show all 13 wipes
-
Tue 6 Oct, 01:59 UTC 02:59 UK · 23d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- 1 days
- Players before
- 1
-
Mon 5 Oct, 03:06 UTC 04:06 UK · 24d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- 1 days
- Players before
- 1
-
Sun 4 Oct, 06:39 UTC 07:39 UK · 24d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- 0.9 days
- Players before
- 1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 36 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 127 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 46 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 12 / 700
- RustSpain.com | EU Main 0 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 1 / 1000
Quick answers
From the figures on this page.
Player count
Where does KSK-Labs place among Rust servers?
A seven-day player-hours count places KSK-Labs at #13,861: the top 62% of every ranked server.
How many players are on KSK-Labs right now?
At the moment KSK-Labs is offline, having last been seen 5 days 20 hours ago. Averaged over the past week: 0 players, peaking at 1.
Rules and settings
What is the current map on KSK-Labs?
Size 4,500 and seed 4585 define the procedural map KSK-Labs runs, generated by the game. Size and seed match means the map matches, so you can view it on RustMaps from this page. You will see this map name: Custom Map.
What settings and rules should you know for KSK-Labs?
No gather rate appears in the name of KSK-Labs. The game's default applies: 8 players to a group at most. It runs survival, the usual game: build, gather, raid. Fighting and raiding between players is allowed. The server browser lists it as Modded, because plugins or settings alter the game. The plugins run on Carbon. The VAC anti-cheat from Valve is enabled.
About the server
What is the location of KSK-Labs?
There is no region published for KSK-Labs. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. 74.130.231.139:28015 is its address.
How reliable is KSK-Labs, and is it currently online?
KSK-Labs is offline at the moment, with the last sighting 5 days 20 hours ago. It was up 8 of 168 hours over the last 7 full days, 5% of the time. It was first seen by Rust Wipe Tracker on 4 October 2026.
What Rust version is KSK-Labs using?
The version on KSK-Labs is Rust network protocol 2635 and build 168909, running on Windows. To join, your game must be on the same protocol; Steam handles that update for you.
Wipe times
What should you expect from wipe day on KSK-Labs?
The average busiest point of its recent wipes was 1 players. After 1 hours the latest wipe's crowd hit its peak. Until the next wipe, the crowd stayed over half the peak in 0% of recent cases. In the other cases it sank under half by day 1.
On what schedule does KSK-Labs reset its map?
No next wipe can be predicted for KSK-Labs, which wipes at irregular times. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. You are playing a world created 6 days 2 hours.
Tags and filters
Where does KSK-Labs appear in Rust Wipe Tracker lists and filters?
You will find KSK-Labs on the following Rust Wipe Tracker lists: Modded Rust servers. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
How should you read the tags on KSK-Labs?
The game's server browser picks up these KSK-Labs tags: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): It holds 100 slots; ts8 (Group limit): 8 per team, which is the default; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): A region code isn't set; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): It uses Carbon for plugins. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
How to join
How do you connect to KSK-Labs?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 74.130.231.139:28015.