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Network live 11,700 servers online 38,590 players aboard 91 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

KSK-Labs Testing

Offline 74.130.231.139:28025 checked 5h ago

moddedcarbon
Tracking number · connect
Wipe progress · wiped 5d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –no rhythm it keeps
0/ 100 players now 0% full
07-day averagepeak 1
#10,189ranktop 46%
5d agolast wipeno schedule published
–next wipeno rhythm it keeps
Delivery history

Players, performance and rank

Players

AveragePeak
00.250.50.75103:0000:0005:0009:0014:0020:00

Hourly average and peak, UTC.

Server performance

05010015020003:0000:0005:0009:0014:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 9 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k9 Oct13 Oct16 Oct20 Oct25 Oct29 Oct

Top 46% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

2.8 daysusual gapbetween real wipes
33%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Sat 24 OctTue 13 OctMon 12 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

every wipe as a delivery, newest first
  1. Sat 24 Oct, 00:36 UTC 01:36 UK · 5d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Tue 13 Oct, 08:22 UTC 09:22 UK · 15d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    10.7 days
    Players before
    0
  3. Mon 12 Oct, 01:49 UTC 02:49 UK · 17d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    1.3 days
    Players before
    0
  4. Fri 9 Oct, 07:02 UTC 08:02 UK · 19d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    2.8 days
    Players before
    1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 155 on average 27 / 500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average 133 / 100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average 32 / 225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average 11 / 700
  5. RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average 4 / 200
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average 0 / 1000
Help desk

Quick answers

From the figures on this page.

Population

What is the ranking of KSK-Labs Testing against other Rust servers?

In the top 46% of all ranked servers sits KSK-Labs Testing, at #10,189 on hours played over seven days.

What is the current population on KSK-Labs Testing?

At the moment KSK-Labs Testing is offline, having last been seen 5 hours ago. Averaged over the past week: 0 players, peaking at 1. Over the last 48 hours, the peak hour came at 21:00 UTC with an average of 1 players.

Server rules

On what map does KSK-Labs Testing take place?

Size 3,500 and seed 10 define the procedural map KSK-Labs Testing runs, generated by the game. You can see the map on RustMaps from this page, since one size and seed give one map.

What are the rules on KSK-Labs Testing, and what settings does it run?

The name of KSK-Labs Testing gives no gather rate. The game's default applies: 8 players to a group at most. It runs survival, gather and build and raid: the standard game. Fighting and raiding between players is allowed. Plugins or settings alter the game on this one, which sits under Modded in the server browser. Plugins come from Carbon. The VAC anti-cheat from Valve is enabled.

Operator and location

What location does KSK-Labs Testing run from?

There is no region published for KSK-Labs Testing. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. 74.130.231.139:28025 is its address.

What is the performance like on KSK-Labs Testing?

Server fps over the last 48 hours averaged 145; the lowest was 120. The world held as many as 71,215 entities: buildings, deployables and the rest. The highest memory reading was 2,535 MB. Lag, to players, means low fps alongside an entity count on the rise.

What is the uptime of KSK-Labs Testing, and is it online?

The current status for KSK-Labs Testing is offline, last seen 5 hours ago. The uptime it reports puts its last restart at about 23 hours ago. It was up 57 of 168 hours over the last 7 full days, 34% of the time. 9 October 2026 is when Rust Wipe Tracker first recorded it.

On what Rust version does KSK-Labs Testing operate?

The version on KSK-Labs Testing is Rust network protocol 2635 and build 168909, running on Windows. The same protocol is required to join, and Steam takes care of updating it.

Map resets

How does KSK-Labs Testing handle its wipe days?

At their busiest, its recent wipes drew an average of 1 players. After 0 hours the latest wipe's crowd hit its peak.

How often does KSK-Labs Testing wipe, and at what times?

There is no next wipe to predict for KSK-Labs Testing: it wipes at irregular times. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. The world it is running was made 5 days 1 hours.

Tags and filters

Where does KSK-Labs Testing appear across the Rust Wipe Tracker lists and filters?

The Rust Wipe Tracker lists that include KSK-Labs Testing are: Modded Rust servers. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

How should you read the tags on KSK-Labs Testing?

gmrust (Game mode): Survival in standard Rust; mp100 (Max players): It holds 100 slots; ts8 (Group limit): Team limit: 8, the standard default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code is unset; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): It uses Carbon for plugins are the tags KSK-Labs Testing publishes, and the server browser takes them as read. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.

Connecting

How do you connect to KSK-Labs Testing?

Enter client.connect 74.130.231.139:28025 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival in standard Rust.
mp100
Max players It holds 100 slots.
ts8
Group limit Team limit: 8, the standard default.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code The region code is unset.

Mods and access

^z
Modded Plugins or settings alter the game, so it's listed under Modded.
^y
Carbon It uses Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.