Test Server
Offline 74.141.23.188:28015 checked 12h ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 46% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first-
Tue 27 Oct, 00:50 UTC 00:50 UK · 1d agoWipe delivered
- Peak
- –
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 673 / 700
- Rustoria.co - EU East Long 432 / 475
- Rustoria.co - EU Main 36 / 250
- Rusty Moose |EU Main| 61 / 250
- Rustoria.co - EU East Medium 215 / 200
- Rustafied.com - EU Friday 127 / 150
Quick answers
From the figures on this page.
Player count
Where does Test Server place among Rust servers?
In the top 46% of all ranked servers sits Test Server, at #10,230 on hours played over seven days.
Is Test Server busy at the moment?
The last sighting of Test Server was 12 hours ago; it is offline right now. The seven-day figures show an average of 0 players and a peak of 1. Over the last 48 hours, the peak hour came at 01:00 UTC with an average of 1 players.
Rules and settings
What is the current map on Test Server?
A procedural map, generated by the game, is what Test Server runs.
What are the rules on Test Server, and what settings does it run?
You will not find a gather rate in the name of Test Server. 8 players is the group limit, since the game's default applies. It runs survival, gather and build and raid: the standard game. Raiding and PvP are both on. You will find it listed under Community in the server browser: it is a community server. VAC, the anti-cheat from Valve, is active.
Operator and location
What location does Test Server run from?
There is no region published for Test Server. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. You will find it at 74.141.23.188:28015.
Is Test Server up, and how good is its uptime?
The current status for Test Server is offline, last seen 12 hours ago. It was first seen by Rust Wipe Tracker on 27 October 2026.
On what Rust version does Test Server operate?
On Windows, Test Server runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles that update for you.
Map resets
How often does Test Server wipe, and at what times?
There are too few of Test Server's wipes on record so far to show its rhythm. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. You are playing a world created 36 hours.
Tags and listings
On Rust Wipe Tracker, which lists and filters is Test Server part of?
These Rust Wipe Tracker lists take Test Server: Rust community servers, unmodded. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
What is the meaning of the server tags on Test Server?
gmrust (Game mode): Standard Rust survival is the game mode here; mp10 (Max players): It holds 10 slots; ts8 (Group limit): 8 per team, which is the default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): A region code isn't set are the tags Test Server publishes, and the server browser takes them as read. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
How to join
What steps do you take to join Test Server?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 74.141.23.188:28015.