sdtownse Test Server
Offline 74.244.125.187:28015 checked 5d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 513 / 525
- Rustoria.co - EU East Long 418 / 450
- Rusty Moose |EU Main| 52 / 250
- Rustoria.co - EU Main 55 / 250
- Rustafied.com - EU Friday 60 / 100
- Rustoria.co - EU East Medium 167 / 200
Quick answers
From the figures on this page.
Population
Where does sdtownse Test Server place among Rust servers?
Over the past seven days, sdtownse Test Server has climbed to #13,696 for player hours, putting it in the top 62% of all ranked servers.
How many players are on sdtownse Test Server right now?
At the moment sdtownse Test Server is offline, having last been seen 5 days 11 hours ago. The seven-day figures show an average of 0 players and a peak of 1.
Server rules
Which map is active on sdtownse Test Server?
The map on sdtownse Test Server is procedural, produced by the game.
What settings and rules should you know for sdtownse Test Server?
You will not find a gather rate in the name of sdtownse Test Server. The game's default applies: 8 players to a group at most. It runs survival, gather and build and raid: the standard game. Fighting and raiding between players is allowed. It appears in the server browser under Community, being a community server. VAC, the anti-cheat from Valve, is active.
About the server
What location does sdtownse Test Server run from?
You will find no region published by sdtownse Test Server. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. 74.244.125.187:28015 is its address.
What is the uptime of sdtownse Test Server, and is it online?
Offline for now: sdtownse Test Server was last seen 5 days 11 hours ago. 11% is the uptime for the last 6 full days, up for 16 of 144 hours. 22 October 2026 is when Rust Wipe Tracker first recorded it.
What Rust version is sdtownse Test Server using?
Rust network protocol 2635 and build 168909 on Windows is what sdtownse Test Server runs. To join, your game must be on the same protocol; Steam handles that update for you.
Wipe times
When does sdtownse Test Server wipe? What schedule does it follow?
There are too few of sdtownse Test Server's wipes on record so far to show its rhythm. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. The world it is running was made 10 days 13 hours.
Tags and filters
On Rust Wipe Tracker, which lists and filters is sdtownse Test Server part of?
These Rust Wipe Tracker lists take sdtownse Test Server: Rust community servers, unmodded. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What is the meaning of the server tags on sdtownse Test Server?
The game's server browser picks up these sdtownse Test Server tags: gmrust (Game mode): The game mode is standard Rust survival; mp30 (Max players): It holds 30 slots; ts8 (Group limit): Team limit: 8, the standard default; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): The region code is unset. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
How to join
What steps do you take to join sdtownse Test Server?
Enter client.connect 74.244.125.187:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.