Peace, Then War
Online 74.244.31.245:28025 checked 6m ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 21% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 1 hours in.
Wipes
every wipe as a delivery, newest first-
Thu 1 Oct, 19:43 UTC FW 20:43 UK · 27d agoForce wipe delivered
- Peak
- 5
- Crowd
- –
- Lasted
- running
- Players before
- 0
-
Sun 6 Sep, 19:56 UTC 20:56 UK · 52d agoWipe delivered
- Peak
- 3
- Crowd
- halved by day 8
- Lasted
- 25 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 54 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 130 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 72 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 22 / 700
- RustSpain.com | EU Main 3 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 6 / 1000
Quick answers
From the figures on this page.
Player count
Where does Peace, Then War place among Rust servers?
In the top 21% of all ranked servers sits Peace, Then War, at #4,738 on hours played over seven days.
How many players are on Peace, Then War right now?
The current count is 0 players on 50 slots for Peace, Then War. The seven-day figures show an average of 0 players and a peak of 8. The busiest hour over the last 48 hours was 00:00 UTC, averaging 8 players.
Server rules
Which map is active on Peace, Then War?
Size 4,800 and seed 2056159002 define the procedural map Peace, Then War runs, generated by the game. Size and seed match means the map matches, so you can view it on RustMaps from this page.
Which settings and rules apply on Peace, Then War?
No gather rate appears in the name of Peace, Then War. Up to 8 players can join a group, the default for the game. survival is the mode, the usual game: build, gather, raid. Fighting and raiding between players is allowed. Because plugins or settings change the game, it is filed under Modded in the server browser. Carbon supplies the plugins. The VAC anti-cheat from Valve is enabled.
Server details
In which region is Peace, Then War based?
There is no region published for Peace, Then War. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. You will find it at 74.244.31.245:28025.
What is the performance like on Peace, Then War?
Server fps over the last 48 hours averaged 172; the lowest was 108. The world held as many as 146,136 entities: buildings, deployables and the rest. 4,409 MB of memory was its top figure. Players feel a rising entity count and low fps as lag.
Is Peace, Then War up, and how good is its uptime?
Right now, Peace, Then War is online. The uptime it reports puts its last restart at about 18 hours ago. It was up 167 of 168 hours over the last 7 full days, 99% of the time. It was first seen by Rust Wipe Tracker on 13 September 2026.
On what Rust version does Peace, Then War operate?
The version on Peace, Then War is Rust network protocol 2635 and build 168909, running on Windows. To join, your game must be on the same protocol; Steam handles that update for you.
Map resets
What happens on Peace, Then War when wipe day arrives?
At their busiest, its recent wipes drew an average of 4 players. 1 hours after the latest wipe, the crowd reached its peak. Half the peak or more was held until the next wipe in 0% of recent wipes. In the other cases it sank under half by day 8.
How often does Peace, Then War wipe, and at what times?
To tell its rhythm we would need more of Peace, Then War's wipes on record; there are too few yet. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. You are playing a world created 27 days 10 hours.
Tags and filters
Where does Peace, Then War appear in Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take Peace, Then War: Modded Rust servers. On the server list, apply Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more and it appears.
How should you read the tags on Peace, Then War?
Read off the game's server browser, the tags for Peace, Then War are: gmrust (Game mode): Survival in standard Rust; mp50 (Max players): Slot count: 50; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): The region code is unset; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon, a plugin framework, is installed here. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Getting started
What is the process to join Peace, Then War?
Enter client.connect 74.244.31.245:28025 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.
