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Network live 11,617 servers online 33,246 players aboard 72 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

Peace, Then War

Online 74.244.31.245:28025 checked 6m ago

moddedcarbon
Tracking number · connect
Wipe progress · wiped 27d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –too few wipes seen yet
0/ 50 players now 0% full
07-day averagepeak 8
#4,738ranktop 21%
27d agolast wipeno schedule published
–next wipetoo few wipes seen yet
Delivery history

Players, performance and rank

Players

AveragePeak
0246807:0016:0001:0010:0020:0005:00

Hourly average and peak, UTC.

Server performance

010020030040007:0016:0001:0010:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 21% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

25 daysusual gapbetween real wipes
4wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 8

The first 48 hours of its last wipes

Thu 1 OctSun 6 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 1 hours in.

Wipes

every wipe as a delivery, newest first
  1. Thu 1 Oct, 19:43 UTC FW 20:43 UK · 27d ago
    Force wipe delivered
    Peak
    5
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Sun 6 Sep, 19:56 UTC 20:56 UK · 52d ago
    Wipe delivered
    Peak
    3
    Crowd
    halved by day 8
    Lasted
    25 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 151 on average 54 / 500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average 130 / 100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average 72 / 225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average 22 / 700
  5. RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average 3 / 200
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average 6 / 1000
Help desk

Quick answers

From the figures on this page.

Player count

Where does Peace, Then War place among Rust servers?

In the top 21% of all ranked servers sits Peace, Then War, at #4,738 on hours played over seven days.

How many players are on Peace, Then War right now?

The current count is 0 players on 50 slots for Peace, Then War. The seven-day figures show an average of 0 players and a peak of 8. The busiest hour over the last 48 hours was 00:00 UTC, averaging 8 players.

Server rules

Which map is active on Peace, Then War?

Size 4,800 and seed 2056159002 define the procedural map Peace, Then War runs, generated by the game. Size and seed match means the map matches, so you can view it on RustMaps from this page.

Which settings and rules apply on Peace, Then War?

No gather rate appears in the name of Peace, Then War. Up to 8 players can join a group, the default for the game. survival is the mode, the usual game: build, gather, raid. Fighting and raiding between players is allowed. Because plugins or settings change the game, it is filed under Modded in the server browser. Carbon supplies the plugins. The VAC anti-cheat from Valve is enabled.

Server details

In which region is Peace, Then War based?

There is no region published for Peace, Then War. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. You will find it at 74.244.31.245:28025.

What is the performance like on Peace, Then War?

Server fps over the last 48 hours averaged 172; the lowest was 108. The world held as many as 146,136 entities: buildings, deployables and the rest. 4,409 MB of memory was its top figure. Players feel a rising entity count and low fps as lag.

Is Peace, Then War up, and how good is its uptime?

Right now, Peace, Then War is online. The uptime it reports puts its last restart at about 18 hours ago. It was up 167 of 168 hours over the last 7 full days, 99% of the time. It was first seen by Rust Wipe Tracker on 13 September 2026.

On what Rust version does Peace, Then War operate?

The version on Peace, Then War is Rust network protocol 2635 and build 168909, running on Windows. To join, your game must be on the same protocol; Steam handles that update for you.

Map resets

What happens on Peace, Then War when wipe day arrives?

At their busiest, its recent wipes drew an average of 4 players. 1 hours after the latest wipe, the crowd reached its peak. Half the peak or more was held until the next wipe in 0% of recent wipes. In the other cases it sank under half by day 8.

How often does Peace, Then War wipe, and at what times?

To tell its rhythm we would need more of Peace, Then War's wipes on record; there are too few yet. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. You are playing a world created 27 days 10 hours.

Tags and filters

Where does Peace, Then War appear in Rust Wipe Tracker lists and filters?

These Rust Wipe Tracker lists take Peace, Then War: Modded Rust servers. On the server list, apply Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more and it appears.

How should you read the tags on Peace, Then War?

Read off the game's server browser, the tags for Peace, Then War are: gmrust (Game mode): Survival in standard Rust; mp50 (Max players): Slot count: 50; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): The region code is unset; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon, a plugin framework, is installed here. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.

Getting started

What is the process to join Peace, Then War?

Enter client.connect 74.244.31.245:28025 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival in standard Rust.
mp50
Max players Slot count: 50.
ts8
Group limit The game default caps teams at 8.
v2635
Protocol Join only if your game runs protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet handles networking, as standard for the game.
$r?
Region code The region code is unset.

Mods and access

^z
Modded Plugins or settings alter the game, so it's listed under Modded.
^y
Carbon Carbon, a plugin framework, is installed here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.